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I found a problem. When I added a background texture to the scene and set overMaterial attributes at the same time, an unexpected square appeared. I hope it can help
Reproduction steps
scene.background = texture;
scene.overrideMaterial = new THREE.MeshBasicMaterial({
wireframe: true,
color: 0xff0000,
});
Description
I found a problem. When I added a background texture to the scene and set overMaterial attributes at the same time, an unexpected square appeared. I hope it can help
Reproduction steps
wireframe: true,
color: 0xff0000,
});
Code
Live example
Screenshots
Version
r174
Device
Desktop
Browser
Chrome
OS
Windows
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