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maybe because of the different coordinate systems in WebGL and WebGPU ?
Can be resolved by add follow codes in ViewHelper.js?
const x = domElement.offsetWidth - dim; const y = renderer.isWebGPURenderer ? domElement.offsetHeight - dim : 0; renderer.clearDepth(); renderer.getViewport( viewport ); renderer.setViewport( x, y, dim, dim );
// code goes here
r.0.174
Desktop
Chrome
MacOS
The text was updated successfully, but these errors were encountered:
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Description
maybe because of the different coordinate systems in WebGL and WebGPU ?
Can be resolved by add follow codes in ViewHelper.js?
Reproduction steps
Code
// code goes here
Live example
Screenshots
Version
r.0.174
Device
Desktop
Browser
Chrome
OS
MacOS
The text was updated successfully, but these errors were encountered: