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renamed "templates" directory to "tutorials"
renamed "baseProject" to "starterProject"
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templates/baseProject/README - setup.md renamed to tutorials/starterProject/README - setup.md

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## What Is This `BaseProject` Directory
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## What Is This `StarterProject` Directory
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`baseProject` is a template project for starting a Torque2D game from scratch. You don't have to start here, but it should be easy to do so.
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`starterProject` is a template project for starting a Torque2D game from scratch. You don't have to start here, but it should be easy to do so.
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## What Does a Torque2D Game Project Consist Of?
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* almost certainly a `modules` directory containing one or more modules of game assets and scripts
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* almost certainly a bootstrap module, such as `AppCore`, to setup common variables and other required bits for the engine.
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## How To Start With This `baseProject`
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## How To Start With This `starterProject`
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1. If you do not have a copy of the Torque2D binary, obtain or compile one.
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2. Copy this "baseProject" directory to wherever you want to create the project. This becomes the main project directory.
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2. Copy this "startProject" directory to wherever you want to create the project. This becomes the main project directory.
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3. If you are running Windows, copy the following files from your Torque2D original to this directory:
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* Torque2D.app
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* OpenAL32.dll
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<TorsionProject>
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<Name>baseProject</Name>
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<WorkingDir/>
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<EntryScript>main.cs</EntryScript>
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<DebugHook>dbgSetParameters( #port#, "#password#", true );</DebugHook>
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<Mods>
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<Folder>modules</Folder>
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</Mods>
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<ScannerExts>cs; gui</ScannerExts>
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<Configs>
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<Config>
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<Name>Release</Name>
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<Executable>Torque2D.exe</Executable>
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<Arguments/>
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<HasExports>true</HasExports>
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<Precompile>false</Precompile>
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<InjectDebugger>true</InjectDebugger>
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<UseSetModPaths>false</UseSetModPaths>
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</Config>
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<Config>
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<Name>Debug</Name>
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<Executable>Torque2D_DEBUG.exe</Executable>
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<Arguments/>
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<HasExports>false</HasExports>
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<Precompile>false</Precompile>
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<InjectDebugger>true</InjectDebugger>
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<UseSetModPaths>false</UseSetModPaths>
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</Config>
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</Configs>
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<SearchURL/>
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<SearchProduct>baseProject</SearchProduct>
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<SearchVersion>HEAD</SearchVersion>
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<ExecModifiedScripts>true</ExecModifiedScripts>
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</TorsionProject>
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<TorsionProject>
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<Name>starterProject</Name>
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<WorkingDir/>
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<EntryScript>main.cs</EntryScript>
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<DebugHook>dbgSetParameters( #port#, "#password#", true );</DebugHook>
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<Mods>
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<Folder>modules</Folder>
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</Mods>
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<ScannerExts>cs; gui</ScannerExts>
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<Configs>
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<Config>
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<Name>Release</Name>
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<Executable>Torque2D.exe</Executable>
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<Arguments/>
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<HasExports>true</HasExports>
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<Precompile>false</Precompile>
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<InjectDebugger>true</InjectDebugger>
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<UseSetModPaths>false</UseSetModPaths>
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</Config>
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<Config>
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<Name>Debug</Name>
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<Executable>Torque2D_DEBUG.exe</Executable>
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<Arguments/>
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<HasExports>false</HasExports>
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<Precompile>false</Precompile>
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<InjectDebugger>true</InjectDebugger>
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<UseSetModPaths>false</UseSetModPaths>
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</Config>
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</Configs>
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<SearchURL/>
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<SearchProduct>baseProject</SearchProduct>
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<SearchVersion>HEAD</SearchVersion>
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<ExecModifiedScripts>true</ExecModifiedScripts>
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</TorsionProject>

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