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react-events

This package is experimental. It is intended for use with the experimental React events API that is not available in open source builds.

Event components do not render a host node. They listen to native browser events dispatched on the host node of their child and transform those events into high-level events for applications.

Focus

The Focus module responds to focus and blur events on the element it wraps. Focus events are dispatched for mouse, pen, touch, and keyboard pointer types.

// Example
const TextField = (props) => (
  <Focus
    onBlur={props.onBlur}
    onFocus={props.onFocus}
  >
    <textarea></textarea>
  </Focus>
);
// Types
type FocusEvent = {}

disabled: boolean

Disables all Focus events.

onBlur: (e: FocusEvent) => void

Called when the element loses focus.

onFocus: (e: FocusEvent) => void

Called when the element gains focus.

onFocusChange: boolean => void

Called when the element changes hover state (i.e., after onBlur and onFocus).

Hover

The Hover module responds to hover events on the element it wraps. Hover events are only dispatched for mouse pointer types. Hover begins when the pointer enters the element's bounds and ends when the pointer leaves.

// Example
const Link = (props) => (
  const [ hovered, setHovered ] = useState(false);
  return (
    <Hover onHoverChange={setHovered}>
      <a
        {...props}
        href={props.href}
        style={{
          ...props.style,
          textDecoration: hovered ? 'underline': 'none'
        }}
      />
    </Hover>
  );
);
// Types
type HoverEvent = {}

delayHoverEnd: number

The duration of the delay between when hover ends and when onHoverEnd is called.

delayHoverStart: number

The duration of the delay between when hover starts and when onHoverStart is called.

disabled: boolean

Disables all Hover events.

onHoverChange: boolean => void

Called when the element changes hover state (i.e., after onHoverStart and onHoverEnd).

onHoverEnd: (e: HoverEvent) => void

Called once the element is no longer hovered. It will be cancelled if the pointer leaves the element before the delayHoverStart threshold is exceeded.

onHoverStart: (e: HoverEvent) => void

Called once the element is hovered. It will not be called if the pointer leaves the element before the delayHoverStart threshold is exceeded. And it will not be called more than once before onHoverEnd is called.

Press

The Press module responds to press events on the element it wraps. Press events are dispatched for mouse, pen, touch, and keyboard pointer types. Press events are only dispatched for keyboards when pressing the Enter or Spacebar keys. If neither onPress nor onLongPress are called, this signifies that the press ended outside of the element hit bounds (i.e., the user aborted the press).

// Example
const Button = (props) => (
  const [ pressed, setPressed ] = useState(false);
  return (
    <Press
      onPress={props.onPress}
      onPressChange={setPressed}
      onLongPress={props.onLongPress}
    >
      <div
        {...props}
        role="button"
        tabIndex={0}
        style={
          ...buttonStyles,
          ...(pressed && pressedStyles)
        }}
      />
    </Press>
  );
);
// Types
type PressEvent = {}

type PressOffset = {
  top: number,
  right: number,
  bottom: number,
  right: number
};

delayLongPress: number = 500ms

The duration of a press before onLongPress and onLongPressChange are called.

delayPressEnd: number

The duration of the delay between when the press ends and when onPressEnd is called.

delayPressStart: number

The duration of a delay between when the press starts and when onPressStart is called. This delay is cut short (and onPressStart is called) if the press is released before the threshold is exceeded.

disabled: boolean

Disables all Press events.

onLongPress: (e: PressEvent) => void

Called once the element has been pressed for the length of delayLongPress.

onLongPressChange: boolean => void

Called when the element changes long-press state.

onLongPressShouldCancelPress: () => boolean

Determines whether calling onPress should be cancelled if onLongPress or onLongPressChange have already been called. Default is false.

onPress: (e: PressEvent) => void

Called immediately after a press is released, unless either 1) the press is released outside the hit bounds of the element (accounting for pressRetentionOffset and TouchHitTarget), or 2) the press was a long press, and onLongPress or onLongPressChange props are provided, and onLongPressCancelsPress() is true.

onPressChange: boolean => void

Called when the element changes press state (i.e., after onPressStart and onPressEnd).

onPressEnd: (e: PressEvent) => void

Called once the element is no longer pressed. If the press starts again before the delayPressEnd threshold is exceeded then the delay is reset to prevent onPressEnd being called during a press.

onPressStart: (e: PressEvent) => void

Called once the element is pressed down. If the press is released before the delayPressStart threshold is exceeded then the delay is cut short and onPressStart is called immediately.

pressRententionOffset: PressOffset

Defines how far the pointer (while held down) may move outside the bounds of the element before it is deactivated. Once deactivated, the pointer (still held down) can be moved back within the bounds of the element to reactivate it. Ensure you pass in a constant to reduce memory allocations.