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server.v1.socket.go
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package socketio
import (
"fmt"
"strings"
"sync"
"sync/atomic"
call "github.com/njones/socketio/callback"
siop "github.com/njones/socketio/protocol"
seri "github.com/njones/socketio/serialize"
siot "github.com/njones/socketio/transport"
)
const serverEvent = "...*..."
type onConnectCallbackVersion1 = func(*SocketV1) error
var v1ProtectedEventName = map[Event]struct{}{
"connect": {},
"connection": {},
"connect_error": {},
"connect_timeout": {},
"error": {},
"disconnect": {},
"disconnecting": {},
"newListener": {},
"reconnect_attempt": {},
"reconnecting": {},
"reconnect_error": {},
"reconnect_failed": {},
"removeListener": {},
"ping": {},
"pong": {},
}
// the embedded struct that is used to service call of the Server level values
type inSocketV1 struct {
_socketID SocketID // is only set if instantiated by a socket
_socketPrefix string
isSender, isServer bool
binary bool
compress bool // https://socket.io/blog/socket-io-1-4-0/
tr func() siot.Transporter
ns Namespace
id []SocketID
to []Room
_uniqID map[SocketID]struct{}
protectedEventName map[string]struct{}
onConnect map[Namespace]onConnectCallbackVersion1
events map[Namespace]map[Event]map[SocketID]eventCallback
o atomic.Value
ʟ *sync.RWMutex
x *sync.Mutex
}
func (v1 *inSocketV1) l() func() {
v1.ʟ.Lock()
return func() { v1.ʟ.Unlock() }
}
func (v1 *inSocketV1) r() func() {
v1.ʟ.RLock()
return func() { v1.ʟ.RUnlock() }
}
func (v1 *inSocketV1) clone() inSocketV1 {
// v1.events and v1.onConnect are initialized in the NewServerV1 method
defer v1.l()()
rtn := *v1
return rtn
}
func (v1 *inSocketV1) setTransporter(tr siot.Transporter) {
v1.o.Store(tr)
v1.tr = func() siot.Transporter {
return v1.o.Load().(siot.Transporter)
}
}
func (v1 *inSocketV1) setIsServer(isServer bool) { defer v1.l()(); v1.isServer = isServer }
func (v1 *inSocketV1) setIsSender(isSender bool) { defer v1.l()(); v1.isSender = isSender }
func (v1 *inSocketV1) setSocketID(id SocketID) { defer v1.l()(); v1._socketID = id }
func (v1 *inSocketV1) setPrefix() { defer v1.l()(); v1._socketPrefix = socketIDQuickPrefix() }
func (v1 *inSocketV1) setNsp(namespace Namespace) {
defer v1.l()()
if len(namespace) > 0 {
if namespace[0] != '/' {
namespace = "/" + namespace
}
}
v1.ns = namespace
}
func (v1 *inSocketV1) addID(id SocketID) {
defer v1.l()()
if v1._uniqID == nil {
v1._uniqID = make(map[SocketID]struct{})
}
if _, ok := v1._uniqID[id]; !ok {
v1.id = append(v1.id, id)
v1._uniqID[id] = struct{}{}
}
}
func (v1 *inSocketV1) addTo(room Room) { defer v1.l()(); v1.to = append(v1.to, room) }
func (v1 inSocketV1) nsp() Namespace {
defer v1.r()()
if v1.ns == "" {
v1.ns = "/"
}
return v1.ns
}
func (v1 inSocketV1) socketID() SocketID { defer v1.r()(); return v1._socketID }
func (v1 inSocketV1) prefix() string { defer v1.r()(); return v1._socketPrefix }
func (v1 inSocketV1) OnConnect(callback onConnectCallbackVersion1) {
v1.onConnect[v1.nsp()] = callback
}
func (v1 inSocketV1) OnDisconnect(callback func(string)) {
v1.on("disconnect", call.FuncString(callback))
}
func (v1 inSocketV1) On(event Event, callback eventCallback) {
if _, ok := v1.protectedEventName[event]; ok {
v1.on(event, call.ErrorWrap(func() error { return ErrUnsupportedEventName.F(event) }))
return
}
v1.on(event, callback)
}
func (v1 inSocketV1) on(event Event, callback eventCallback) {
v1.x.Lock()
defer v1.x.Unlock()
if _, ok := v1.events[v1.nsp()]; !ok {
v1.events[v1.nsp()] = make(map[string]map[SocketID]eventCallback)
}
if _, ok := v1.events[v1.nsp()][event]; !ok {
v1.events[v1.nsp()][event] = make(map[SocketID]eventCallback)
}
socketID := v1._socketID
if len(v1._socketID) == 0 {
socketID = serverEvent
}
v1.events[v1.nsp()][event][socketID] = callback
}
// Of - sending to all clients in namespace, including sender
func (v1 inSocketV1) Of(namespace Namespace) inSocketV1 {
rtn := v1.clone()
rtn.setNsp(namespace)
return rtn
}
func (v1 inSocketV1) In(room Room) inToEmit {
return v1.To(room)
}
func (v1 inSocketV1) To(room Room) inToEmit {
room = strings.Replace(room, v1.prefix(), socketIDPrefix, 1)
rtn := v1.clone()
rtn.addTo(room)
return rtn
}
// Emit - sending to all connected clients
func (v1 inSocketV1) Emit(event Event, data ...Data) error {
var uniqueID = map[SocketID]struct{}{}
for _, id := range v1.id {
uniqueID[id] = struct{}{}
}
transport := v1.tr().(siot.Emitter)
if len(v1.to) == 0 && len(v1.id) == 0 {
for _, id := range transport.Sockets(v1.nsp()).IDs() {
if id == v1._socketID && v1.isSender {
continue // skip sending back to sender
}
if _, inSet := uniqueID[id]; !inSet {
v1.addID(id)
uniqueID[id] = struct{}{}
}
}
// send to local server ... since this is not a broadcast
if ns, ok := v1.events[v1.nsp()]; ok {
if events, ok := ns[event][v1._socketID]; ok {
events.Callback(seri.Convert(data).ToInterface()...)
}
}
return v1.emit(event, data...)
}
for _, toRoom := range v1.to {
rooms, err := transport.Sockets(v1.nsp()).FromRoom(toRoom)
if err != nil {
return ErrFromRoomFailed.F(err)
}
for _, id := range rooms {
if id == v1._socketID && !v1.isServer {
continue // skip sending back to sender
}
if _, inSet := uniqueID[id]; !inSet {
v1.addID(id)
uniqueID[id] = struct{}{}
}
}
}
return v1.emit(event, data...)
}
func (v1 inSocketV1) emit(event Event, data ...Data) error {
hasBin, callbackData, eventCallback, err := scrub(v1.binary, event, data)
if err != nil {
return err
}
transport := v1.tr()
for _, id := range v1.id {
opts := []siop.Option{siop.WithNamespace(v1.nsp())}
if hasBin {
if eventCallback != nil {
opts = append(opts, siop.WithType(siop.BinaryAckPacket.Byte()))
} else {
opts = append(opts, siop.WithType(siop.BinaryEventPacket.Byte()))
}
} else {
opts = append(opts, siop.WithType(siop.EventPacket.Byte()))
}
if eventCallback != nil {
ackID := transport.AckID()
v1.on(fmt.Sprintf("%s%d", ackIDEventPrefix, ackID), eventCallback)
opts = append(opts, siop.WithAckID(ackID))
}
transport.Send(id, callbackData, opts...)
}
return nil
}
// SocketV1 is the returned socket
type SocketV1 struct {
inSocketV1
Connected bool
req *Request
}
func (v1 *SocketV1) ID() SocketID { return SocketID(v1.prefix()) + v1.socketID() }
func (v1 *SocketV1) Request() *Request { return v1.req }
func (v1 *SocketV1) Emit(event Event, data ...Data) error {
v1.addID(v1.socketID())
return v1.emit(event, data...)
}
func (v1 *SocketV1) Join(room Room) error {
transport := v1.tr()
return transport.Join(v1.nsp(), v1.socketID(), room)
}
func (v1 *SocketV1) Leave(room Room) error {
transport := v1.tr()
return transport.Leave(v1.nsp(), v1.socketID(), room)
}
func (v1 *SocketV1) Broadcast() emit { v1.setIsSender(true); return v1.inSocketV1 }
func (v1 *SocketV1) Volatile() broadcastEmit { return v1 } // NOT IMPLEMENTED...
func (v1 *SocketV1) Compress(compress bool) broadcastEmit { return v1 } // NOT IMPLEMENTED...