-
Notifications
You must be signed in to change notification settings - Fork 31.1k
/
Copy pathruntime_agent.cc
58 lines (48 loc) · 1.36 KB
/
runtime_agent.cc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
#include "runtime_agent.h"
#include "env-inl.h"
#include "inspector_agent.h"
namespace node {
namespace inspector {
namespace protocol {
RuntimeAgent::RuntimeAgent()
: notify_when_waiting_for_disconnect_(false),
enabled_(false),
is_waiting_for_debugger_(false) {}
void RuntimeAgent::Wire(UberDispatcher* dispatcher) {
frontend_ = std::make_unique<NodeRuntime::Frontend>(dispatcher->channel());
NodeRuntime::Dispatcher::wire(dispatcher, this);
}
DispatchResponse RuntimeAgent::notifyWhenWaitingForDisconnect(bool enabled) {
notify_when_waiting_for_disconnect_ = enabled;
return DispatchResponse::Success();
}
DispatchResponse RuntimeAgent::enable() {
enabled_ = true;
if (is_waiting_for_debugger_) {
frontend_->waitingForDebugger();
}
return DispatchResponse::Success();
}
DispatchResponse RuntimeAgent::disable() {
enabled_ = false;
return DispatchResponse::Success();
}
void RuntimeAgent::setWaitingForDebugger() {
is_waiting_for_debugger_ = true;
if (enabled_) {
frontend_->waitingForDebugger();
}
}
void RuntimeAgent::unsetWaitingForDebugger() {
is_waiting_for_debugger_ = false;
}
bool RuntimeAgent::notifyWaitingForDisconnect() {
if (notify_when_waiting_for_disconnect_) {
frontend_->waitingForDisconnect();
return true;
}
return false;
}
} // namespace protocol
} // namespace inspector
} // namespace node