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The additional objects that were getting added and deleted from the
activeTimersMap object were slowing down the rest of the timers code,
so this change falls back to using the ref counts to count the active
timers inside process.getActiveResourcesInfo().
Fixes: #41219
Signed-off-by: Darshan Sen <[email protected]>
PR-URL: #41231
Reviewed-By: Anatoli Papirovski <[email protected]>
Reviewed-By: Antoine du Hamel <[email protected]>
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