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const {
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Array,
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- ArrayBuffer,
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- ArrayPrototypeForEach,
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- ArrayPrototypePush,
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+ BigInt64Array,
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+ BigUint64Array,
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DataView,
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Error,
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Float32Array,
@@ -27,7 +26,6 @@ const {
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Int32Array,
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Int8Array,
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ObjectPrototypeToString,
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- SafeMap,
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Uint16Array,
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Uint32Array,
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Uint8Array,
@@ -244,29 +242,40 @@ Deserializer.prototype.readRawBytes = function readRawBytes(length) {
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length ) ;
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} ;
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- /* Keep track of how to handle different ArrayBufferViews.
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- * The default Serializer for Node does not use the V8 methods for serializing
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- * those objects because Node's `Buffer` objects use pooled allocation in many
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- * cases, and their underlying `ArrayBuffer`s would show up in the
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- * serialization. Because a) those may contain sensitive data and the user
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- * may not be aware of that and b) they are often much larger than the `Buffer`
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- * itself, custom serialization is applied. */
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- const arrayBufferViewTypes = [ Int8Array , Uint8Array , Uint8ClampedArray ,
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- Int16Array , Uint16Array , Int32Array , Uint32Array ,
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- Float32Array , Float64Array , DataView ] ;
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-
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- const arrayBufferViewTypeToIndex = new SafeMap ( ) ;
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-
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- {
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- const dummy = new ArrayBuffer ( ) ;
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- ArrayPrototypeForEach ( arrayBufferViewTypes , ( ctor , i ) => {
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- const tag = ObjectPrototypeToString ( new ctor ( dummy ) ) ;
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- arrayBufferViewTypeToIndex . set ( tag , i ) ;
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- } ) ;
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+ function arrayBufferViewTypeToIndex ( abView ) {
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+ const type = ObjectPrototypeToString ( abView ) ;
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+ if ( type === '[object Int8Array]' ) return 0 ;
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+ if ( type === '[object Uint8Array]' ) return 1 ;
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+ if ( type === '[object Uint8ClampedArray]' ) return 2 ;
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+ if ( type === '[object Int16Array]' ) return 3 ;
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+ if ( type === '[object Uint16Array]' ) return 4 ;
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+ if ( type === '[object Int32Array]' ) return 5 ;
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+ if ( type === '[object Uint32Array]' ) return 6 ;
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+ if ( type === '[object Float32Array]' ) return 7 ;
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+ if ( type === '[object Float64Array]' ) return 8 ;
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+ if ( type === '[object DataView]' ) return 9 ;
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+ // Index 10 is FastBuffer.
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+ if ( type === '[object BigInt64Array]' ) return 11 ;
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+ if ( type === '[object BigUint64Array]' ) return 12 ;
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+ return - 1 ;
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}
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- const bufferConstructorIndex =
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- ArrayPrototypePush ( arrayBufferViewTypes , FastBuffer ) - 1 ;
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+ function arrayBufferViewIndexToType ( index ) {
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+ if ( index === 0 ) return Int8Array ;
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+ if ( index === 1 ) return Uint8Array ;
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+ if ( index === 2 ) return Uint8ClampedArray ;
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+ if ( index === 3 ) return Int16Array ;
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+ if ( index === 4 ) return Uint16Array ;
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+ if ( index === 5 ) return Int32Array ;
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+ if ( index === 6 ) return Uint32Array ;
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+ if ( index === 7 ) return Float32Array ;
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+ if ( index === 8 ) return Float64Array ;
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+ if ( index === 9 ) return DataView ;
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+ if ( index === 10 ) return FastBuffer ;
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+ if ( index === 11 ) return BigInt64Array ;
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+ if ( index === 12 ) return BigUint64Array ;
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+ return undefined ;
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+ }
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class DefaultSerializer extends Serializer {
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constructor ( ) {
@@ -282,14 +291,17 @@ class DefaultSerializer extends Serializer {
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* @returns {void }
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*/
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_writeHostObject ( abView ) {
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- let i = 0 ;
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- if ( abView . constructor === Buffer ) {
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- i = bufferConstructorIndex ;
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- } else {
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- const tag = ObjectPrototypeToString ( abView ) ;
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- i = arrayBufferViewTypeToIndex . get ( tag ) ;
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-
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- if ( i === undefined ) {
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+ // Keep track of how to handle different ArrayBufferViews. The default
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+ // Serializer for Node does not use the V8 methods for serializing those
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+ // objects because Node's `Buffer` objects use pooled allocation in many
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+ // cases, and their underlying `ArrayBuffer`s would show up in the
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+ // serialization. Because a) those may contain sensitive data and the user
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+ // may not be aware of that and b) they are often much larger than the
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+ // `Buffer` itself, custom serialization is applied.
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+ let i = 10 ; // FastBuffer
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+ if ( abView . constructor !== Buffer ) {
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+ i = arrayBufferViewTypeToIndex ( abView ) ;
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+ if ( i === - 1 ) {
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throw new this . _getDataCloneError (
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`Unserializable host object: ${ inspect ( abView ) } ` ) ;
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}
@@ -310,7 +322,7 @@ class DefaultDeserializer extends Deserializer {
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*/
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_readHostObject ( ) {
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const typeIndex = this . readUint32 ( ) ;
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- const ctor = arrayBufferViewTypes [ typeIndex ] ;
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+ const ctor = arrayBufferViewIndexToType ( typeIndex ) ;
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const byteLength = this . readUint32 ( ) ;
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const byteOffset = this . _readRawBytes ( byteLength ) ;
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const BYTES_PER_ELEMENT = ctor . BYTES_PER_ELEMENT || 1 ;
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