|
| 1 | +'use strict'; |
| 2 | +const common = require('../common'); |
| 3 | +const assert = require('assert'); |
| 4 | +const http = require('http'); |
| 5 | +const net = require('net'); |
| 6 | + |
| 7 | +const agent = new http.Agent({ |
| 8 | + keepAlive: true, |
| 9 | + maxFreeSockets: Infinity, |
| 10 | + maxSockets: Infinity, |
| 11 | + maxTotalSockets: Infinity, |
| 12 | +}); |
| 13 | + |
| 14 | +const server = net.createServer({ |
| 15 | + pauseOnConnect: true, |
| 16 | +}, (sock) => { |
| 17 | + // Do not read anything from `sock` |
| 18 | + sock.pause(); |
| 19 | + sock.write('HTTP/1.1 200 OK\r\nContent-Length: 0\r\nConnection: Keep-Alive\r\n\r\n'); |
| 20 | +}); |
| 21 | + |
| 22 | +server.listen(0, common.mustCall(() => { |
| 23 | + sendFstReq(server.address().port); |
| 24 | +})); |
| 25 | + |
| 26 | +function sendFstReq(serverPort) { |
| 27 | + const req = http.request({ |
| 28 | + agent, |
| 29 | + host: '127.0.0.1', |
| 30 | + port: serverPort, |
| 31 | + }, (res) => { |
| 32 | + res.on('data', noop); |
| 33 | + res.on('end', common.mustCall(() => { |
| 34 | + // Agent's socket reusing code is registered to process.nextTick(), |
| 35 | + // and will be run after this function, make sure it take effect. |
| 36 | + setImmediate(sendSecReq, serverPort, req.socket.localPort); |
| 37 | + })); |
| 38 | + }); |
| 39 | + |
| 40 | + // Make the `req.socket` non drained, i.e. has some data queued to write to |
| 41 | + // and accept by the kernel. In Linux and Mac, we only need to call `req.end(aLargeBuffer)`. |
| 42 | + // However, in Windows, the mechanism of acceptance is loose, the following code is a workaround |
| 43 | + // for Windows. |
| 44 | + |
| 45 | + /** |
| 46 | + * https://docs.microsoft.com/en-US/troubleshoot/windows/win32/data-segment-tcp-winsock says |
| 47 | + * |
| 48 | + * Winsock uses the following rules to indicate a send completion to the application |
| 49 | + * (depending on how the send is invoked, the completion notification could be the |
| 50 | + * function returning from a blocking call, signaling an event, or calling a notification |
| 51 | + * function, and so forth): |
| 52 | + * - If the socket is still within SO_SNDBUF quota, Winsock copies the data from the application |
| 53 | + * send and indicates the send completion to the application. |
| 54 | + * - If the socket is beyond SO_SNDBUF quota and there's only one previously buffered send still |
| 55 | + * in the stack kernel buffer, Winsock copies the data from the application send and indicates |
| 56 | + * the send completion to the application. |
| 57 | + * - If the socket is beyond SO_SNDBUF quota and there's more than one previously buffered send |
| 58 | + * in the stack kernel buffer, Winsock copies the data from the application send. Winsock doesn't |
| 59 | + * indicate the send completion to the application until the stack completes enough sends to put |
| 60 | + * back the socket within SO_SNDBUF quota or only one outstanding send condition. |
| 61 | + */ |
| 62 | + |
| 63 | + req.on('socket', () => { |
| 64 | + req.socket.on('connect', () => { |
| 65 | + // Print tcp send buffer information |
| 66 | + console.log(process.report.getReport().libuv.filter((handle) => handle.type === 'tcp')); |
| 67 | + |
| 68 | + const dataLargerThanTCPSendBuf = Buffer.alloc(1024 * 1024 * 64, 0); |
| 69 | + |
| 70 | + req.write(dataLargerThanTCPSendBuf); |
| 71 | + req.uncork(); |
| 72 | + if (process.platform === 'win32') { |
| 73 | + assert.ok(req.socket.writableLength === 0); |
| 74 | + } |
| 75 | + |
| 76 | + req.write(dataLargerThanTCPSendBuf); |
| 77 | + req.uncork(); |
| 78 | + if (process.platform === 'win32') { |
| 79 | + assert.ok(req.socket.writableLength === 0); |
| 80 | + } |
| 81 | + |
| 82 | + req.end(dataLargerThanTCPSendBuf); |
| 83 | + assert.ok(req.socket.writableLength > 0); |
| 84 | + }); |
| 85 | + }); |
| 86 | +} |
| 87 | + |
| 88 | +function sendSecReq(serverPort, fstReqCliPort) { |
| 89 | + // Make the second request, which should be sent on a new socket |
| 90 | + // because the first socket is not drained and hence can not be reused |
| 91 | + const req = http.request({ |
| 92 | + agent, |
| 93 | + host: '127.0.0.1', |
| 94 | + port: serverPort, |
| 95 | + }, (res) => { |
| 96 | + res.on('data', noop); |
| 97 | + res.on('end', common.mustCall(() => { |
| 98 | + setImmediate(sendThrReq, serverPort, req.socket.localPort); |
| 99 | + })); |
| 100 | + }); |
| 101 | + |
| 102 | + req.on('socket', common.mustCall((sock) => { |
| 103 | + assert.notStrictEqual(sock.localPort, fstReqCliPort); |
| 104 | + })); |
| 105 | + req.end(); |
| 106 | +} |
| 107 | + |
| 108 | +function sendThrReq(serverPort, secReqCliPort) { |
| 109 | + // Make the third request, the agent should reuse the second socket we just made |
| 110 | + const req = http.request({ |
| 111 | + agent, |
| 112 | + host: '127.0.0.1', |
| 113 | + port: serverPort, |
| 114 | + }, noop); |
| 115 | + |
| 116 | + req.on('socket', common.mustCall((sock) => { |
| 117 | + assert.strictEqual(sock.localPort, secReqCliPort); |
| 118 | + process.exit(0); |
| 119 | + })); |
| 120 | +} |
| 121 | + |
| 122 | +function noop() { } |
0 commit comments