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Adding missing fclose() statements. (#8440)
Update DirectX12 example
Added SDL_Renderer3
Updated Image Loading and Displaying Examples (markdown)
SDL_Renderer update code to match style of others and add LoadTextureFromMemory()
Use casting to ImTextureID instead of void*
Render State section
Remove Loading from Memory section, as functions are now provided
Add WebGPU image loading and displaying example # Conflicts: # WebGPU_image_loading_screenshot.png
Fix typo on variable name in OpenGL example for loading and displaying an image
Added LoadTextureFromMemory() for OpenGL example.
Added LoadTextureFromMemory() for DX11 and DX12 examples.
Loading from Memory
OpenGL texture handle is an unsigned integer rather than a pointer, so should be formatted as one
Add a texture coordinates examples for Y flipping
Revert "GL_UNPACK_ROW_LENGTH 's initial value is 0" This reverts commit df5a1d217d157e0b23dab4c464deb88ce85d2c92.
GL_UNPACK_ROW_LENGTH 's initial value is 0
Fix anchor link
Add WebGPU ImTextureID binding.
Fixed incorrect indentation in SDL_Renderer example
Added full example for SDL_Renderer
Fix typo in Vulkan example and update image
Fix grammar issue
Amend Vulkan code for formatting
Revising Vulkan example to address leak