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vtkSpline.cxx
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkSpline.cxx
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
#include "vtkSpline.h"
#include "vtkPiecewiseFunction.h"
//----------------------------------------------------------------------------
// Construct a spline wth the folloing defaults:
// ClampValueOff
vtkSpline::vtkSpline ()
{
this->ComputeTime = 0;
this->ClampValue = 0;
this->PiecewiseFunction = vtkPiecewiseFunction::New();
this->Intervals = NULL;
this->Coefficients = NULL;
this->LeftConstraint = 1;
this->LeftValue = 0.0;
this->RightConstraint = 1;
this->RightValue = 0.0;
this->Closed = 0;
this->ParametricRange[0] = -1;
this->ParametricRange[1] = -1;
}
//----------------------------------------------------------------------------
vtkSpline::~vtkSpline ()
{
this->PiecewiseFunction->Delete();
if (this->Coefficients)
{
delete [] this->Coefficients;
}
if (this->Intervals)
{
delete [] this->Intervals;
}
}
//----------------------------------------------------------------------------
void vtkSpline::SetParametricRange(double tMin, double tMax)
{
if ( tMin != this->ParametricRange[0] || tMax != this->ParametricRange[1] )
{
if ( tMin >= tMax )
{
tMax = tMin + 1;
}
this->ParametricRange[0] = tMin;
this->ParametricRange[1] = tMax;
this->Modified();
}
}
//----------------------------------------------------------------------------
void vtkSpline::GetParametricRange(double tRange[2]) const
{
if ( this->ParametricRange[0] != this->ParametricRange[1] )
{
tRange[0] = this->ParametricRange[0];
tRange[1] = this->ParametricRange[1];
}
else
{
tRange[0] = this->PiecewiseFunction->GetRange()[0];
tRange[1] = this->PiecewiseFunction->GetRange()[1];
}
}
//----------------------------------------------------------------------------
double vtkSpline::ComputeLeftDerivative()
{
double *dptr = this->PiecewiseFunction->GetDataPointer();
int size = this->PiecewiseFunction->GetSize();
if ( dptr == NULL || size < 2 )
{
return 0.0;
}
else
{
return (dptr[2]-dptr[0]);
}
}
//----------------------------------------------------------------------------
double vtkSpline::ComputeRightDerivative()
{
double *dptr = this->PiecewiseFunction->GetDataPointer();
int size = this->PiecewiseFunction->GetSize();
if ( dptr == NULL || size < 2 )
{
return 0.0;
}
else
{
return (dptr[(size-1)*2]-dptr[(size-2)*2]);
}
}
//----------------------------------------------------------------------------
int vtkSpline::GetNumberOfPoints()
{
return this->PiecewiseFunction->GetSize();
}
//----------------------------------------------------------------------------
// Add a point to the Piecewise Functions containing the data
void vtkSpline::AddPoint (double t, double x)
{
if ( this->ParametricRange[0] != this->ParametricRange[1] )
{
t = (t < this->ParametricRange[0] ? this->ParametricRange[0] :
(t > this->ParametricRange[1] ? this->ParametricRange[1] : t));
}
this->PiecewiseFunction->AddPoint (t, x);
}
//----------------------------------------------------------------------------
// Remove a point from the Piecewise Functions.
void vtkSpline::RemovePoint (double t)
{
if ( this->ParametricRange[0] != this->ParametricRange[1] )
{
t = (t < this->ParametricRange[0] ? this->ParametricRange[0] :
(t > this->ParametricRange[1] ? this->ParametricRange[1] : t));
}
this->PiecewiseFunction->RemovePoint (t);
}
//----------------------------------------------------------------------------
// Remove all points from the Piecewise Functions.
void vtkSpline::RemoveAllPoints ()
{
this->PiecewiseFunction->RemoveAllPoints ();
}
//----------------------------------------------------------------------------
void vtkSpline::DeepCopy(vtkSpline *s)
{
vtkSpline *spline = vtkSpline::SafeDownCast(s);
if ( spline != NULL )
{
this->ClampValue = s->ClampValue;
this->LeftConstraint = s->LeftConstraint;
this->LeftValue = s->LeftValue;
this->RightConstraint = s->RightConstraint;
this->RightValue = s->RightValue;
this->Closed = s->Closed;
this->PiecewiseFunction->DeepCopy(s->PiecewiseFunction);
}
}
//----------------------------------------------------------------------------
// Overload standard modified time function. If data is modified,
// then this object is modified as well.
unsigned long vtkSpline::GetMTime()
{
unsigned long mTime=this->vtkObject::GetMTime();
unsigned long DataMTime;
if ( this->PiecewiseFunction != NULL )
{
DataMTime = this->PiecewiseFunction->GetMTime();
mTime = ( DataMTime > mTime ? DataMTime : mTime );
}
return mTime;
}
//----------------------------------------------------------------------------
int vtkSpline::FindIndex(int size, double t)
{
int index=0;
if ( size > 2 ) //bisection method for speed
{
int rightIdx = size - 1;
int centerIdx = rightIdx - size/2;
for (int converged=0; !converged; )
{
if ( this->Intervals[index] <= t && t <= this->Intervals[centerIdx] )
{
rightIdx = centerIdx;
}
else //if ( this->Intervals[centerIdx] < t && t <= this->Intervals[rightIdx] )
{
index = centerIdx;
}
if ( (index + 1) == rightIdx )
{
converged = 1;
}
else
{
centerIdx = index + (rightIdx-index)/2;
}
}//while not converged
}
return index;
}
//----------------------------------------------------------------------------
void vtkSpline::PrintSelf(ostream& os, vtkIndent indent)
{
this->Superclass::PrintSelf(os,indent);
os << indent << "Clamp Value: " << (this->ClampValue ? "On\n" : "Off\n");
os << indent << "Left Constraint: " << this->LeftConstraint << "\n";
os << indent << "Right Constraint: " << this->RightConstraint << "\n";
os << indent << "Left Value: " << this->LeftValue << "\n";
os << indent << "Right Value: " << this->RightValue << "\n";
os << indent << "Closed: " << (this->Closed ? "On\n" : "Off\n");
os << indent << "Piecewise Function:\n";
this->PiecewiseFunction->PrintSelf(os,indent.GetNextIndent());
os << indent << "Closed: " << (this->Closed ? "On\n" : "Off\n");
}