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vtkStructuredPointsCollection.h
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/*=========================================================================
Program: Visualization Toolkit
Module: vtkStructuredPointsCollection.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkStructuredPointsCollection - maintain a list of structured points data objects
// .SECTION Description
// vtkStructuredPointsCollection is an object that creates and manipulates
// lists of structured points datasets. See also vtkCollection and
// subclasses.
#ifndef __vtkStructuredPointsCollection_h
#define __vtkStructuredPointsCollection_h
#include "vtkCollection.h"
#include "vtkStructuredPoints.h" // Needed for static cast
class VTK_FILTERING_EXPORT vtkStructuredPointsCollection : public vtkCollection
{
public:
static vtkStructuredPointsCollection *New();
vtkTypeMacro(vtkStructuredPointsCollection,vtkCollection);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Add a pointer to a vtkStructuredPoints to the list.
void AddItem(vtkStructuredPoints *ds)
{
this->vtkCollection::AddItem(ds);
}
// Description:
// Get the next item in the collection. NULL is returned if the collection
// is exhausted.
vtkStructuredPoints *GetNextItem() {
return static_cast<vtkStructuredPoints *>(this->GetNextItemAsObject());};
//BTX
// Description:
// Reentrant safe way to get an object in a collection. Just pass the
// same cookie back and forth.
vtkStructuredPoints *GetNextStructuredPoints(
vtkCollectionSimpleIterator &cookie) {
return static_cast<vtkStructuredPoints *>(
this->GetNextItemAsObject(cookie));};
//ETX
protected:
vtkStructuredPointsCollection() {};
~vtkStructuredPointsCollection() {};
private:
// hide the standard AddItem from the user and the compiler.
void AddItem(vtkObject *o) { this->vtkCollection::AddItem(o); };
private:
vtkStructuredPointsCollection(const vtkStructuredPointsCollection&); // Not implemented.
void operator=(const vtkStructuredPointsCollection&); // Not implemented.
};
#endif