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README.md

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# lib-FakeEnderEye
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Mimic the vanilla ender eye behavior, allowing for click detection in survival
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# **FakeEnderEye**
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**Mimic the vanilla ender eye behavior, allowing for click detection in survival**
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## **Overview**
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The worldgen structure tag `eye_of_ender_located` **is removed**, allowing for **20hz right click detection** with all ender eyes
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Any ender eye that **doesn't have nbt** can be thrown like a vanilla ender eye
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To locate the stronghold, the pack uses **triangulation**, making it efficient
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## **How do I use it in MY Pack**
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Simply copy the `fee` namespace into your data pack and make sure that the function `fee:load` runs on reload.
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You also need to copy the `filter` part of the `pack.mcmeta` into your own `pack.mcmeta`<br>**or** replace the worldgen structure tag `eye_of_ender_located` with an empty one (making sure to include `"replace": true`)
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## **Known Issues**
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When **renaming** a vanilla ender eye, it becomes unusable since it now has nbt tags
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## **Credit**
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Credit to Dominexis (Dominexis#3010), they shared the [basis of the `fee:locate` function](https://discord.com/channels/154777837382008833/157097006500806656/846088771493036072) in the [MCC Discord](https://discord.gg/QAFXFtZ)
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---
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Check me out on other platforms:
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<a href="https://github.com/PuckiSilver" target="_blank">
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<img src="https://github.githubassets.com/favicons/favicon-dark.svg" height="40" width="40"/>
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</a>
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<a href="https://modrinth.com/user/PuckiSilver" target="_blank">
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<img src="https://docs.modrinth.com/img/logo.svg" height="40" width="40"/>
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</a>
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<a href="https://www.planetminecraft.com/member/puckisilver" target="_blank">
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<img src="https://www.planetminecraft.com/images/layout/favicon-64.png" height="40" width="40"/>
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</a>

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