You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Dec 27, 2023. It is now read-only.
Mimic the vanilla ender eye behavior, allowing for click detection in survival
1
+
# **FakeEnderEye**
2
+
**Mimic the vanilla ender eye behavior, allowing for click detection in survival**
3
+
4
+
## **Overview**
5
+
The worldgen structure tag `eye_of_ender_located`**is removed**, allowing for **20hz right click detection** with all ender eyes
6
+
7
+
Any ender eye that **doesn't have nbt** can be thrown like a vanilla ender eye
8
+
9
+
To locate the stronghold, the pack uses **triangulation**, making it efficient
10
+
11
+
## **How do I use it in MY Pack**
12
+
Simply copy the `fee` namespace into your data pack and make sure that the function `fee:load` runs on reload.
13
+
14
+
You also need to copy the `filter` part of the `pack.mcmeta` into your own `pack.mcmeta`<br>**or** replace the worldgen structure tag `eye_of_ender_located` with an empty one (making sure to include `"replace": true`)
15
+
16
+
## **Known Issues**
17
+
When **renaming** a vanilla ender eye, it becomes unusable since it now has nbt tags
18
+
19
+
## **Credit**
20
+
Credit to Dominexis (Dominexis#3010), they shared the [basis of the `fee:locate` function](https://discord.com/channels/154777837382008833/157097006500806656/846088771493036072) in the [MCC Discord](https://discord.gg/QAFXFtZ)
0 commit comments