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update to new premake
1 parent cfe55d4 commit 1cac8ea

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13 files changed

+272
-243
lines changed

13 files changed

+272
-243
lines changed

_app/main.cpp

+16
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,16 @@
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#include "raylib.h"
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int main ()
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{
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InitWindow(1280,800,"Example");
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while (!WindowShouldClose())
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{
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BeginDrawing();
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ClearBackground(BLACK);
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EndDrawing();
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}
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CloseWindow();
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return 0;
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}

_app/premake5.lua

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baseName = path.getbasename(os.getcwd());
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project (baseName)
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kind "ConsoleApp"
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location "../build"
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targetdir "../bin/%{cfg.buildcfg}"
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vpaths
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{
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["Header Files/*"] = { "**.h"},
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["Source Files/*"] = {"**.c", "**.cpp"},
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}
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files {"**.c", "**.cpp", "**.h"}
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includedirs { "./"}
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setup_raylib();

box2d_raylib/premake5.lua

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baseName = path.getbasename(os.getcwd());
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project (baseName)
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kind "ConsoleApp"
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location "../build"
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targetdir "../bin/%{cfg.buildcfg}"
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vpaths
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{
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["Header Files/*"] = { "**.h"},
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["Source Files/*"] = {"**.c", "**.cpp"},
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}
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files {"**.c", "**.cpp", "**.h", "../box2d/include/**h", "../box2d/src/**.cpp", "../box2d/src/**.h"}
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includedirs { "./","../box2d/include/"}
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setup_raylib();

box2d_raylib_objects/premake5.lua

+17
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baseName = path.getbasename(os.getcwd());
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project (baseName)
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kind "ConsoleApp"
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location "../build"
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targetdir "../bin/%{cfg.buildcfg}"
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vpaths
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{
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["Header Files/*"] = { "**.h"},
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["Source Files/*"] = {"**.c", "**.cpp"},
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}
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files {"**.c", "**.cpp", "**.h", "../box2d/include/**h", "../box2d/src/**.cpp", "../box2d/src/**.h"}
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includedirs { "./","../box2d/include/"}
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setup_raylib();

cards/premake5.lua

+17
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@@ -0,0 +1,17 @@
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baseName = path.getbasename(os.getcwd());
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project (baseName)
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kind "ConsoleApp"
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location "../build"
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targetdir "../bin/%{cfg.buildcfg}"
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vpaths
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{
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["Header Files/*"] = { "**.h"},
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["Source Files/*"] = {"**.c", "**.cpp"},
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}
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files {"**.c", "**.cpp", "**.h"}
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includedirs { "./"}
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setup_raylib();

light_caster/premake5.lua

+17
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,17 @@
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baseName = path.getbasename(os.getcwd());
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project (baseName)
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kind "ConsoleApp"
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location "../build"
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targetdir "../bin/%{cfg.buildcfg}"
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vpaths
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{
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["Header Files/*"] = { "**.h"},
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["Source Files/*"] = {"**.c", "**.cpp"},
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}
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files {"**.c", "**.cpp", "**.h"}
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includedirs { "./"}
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setup_raylib();

pew/premake5.lua

+17
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,17 @@
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baseName = path.getbasename(os.getcwd());
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project (baseName)
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kind "ConsoleApp"
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location "../build"
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targetdir "../bin/%{cfg.buildcfg}"
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vpaths
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{
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["Header Files/*"] = { "**.h"},
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["Source Files/*"] = {"**.c", "**.cpp"},
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}
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files {"**.c", "**.cpp", "**.h"}
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includedirs { "./"}
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setup_raylib();

platform_example/premake5.lua

+17
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@@ -0,0 +1,17 @@
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baseName = path.getbasename(os.getcwd());
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project (baseName)
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kind "ConsoleApp"
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location "../build"
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targetdir "../bin/%{cfg.buildcfg}"
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vpaths
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{
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["Header Files/*"] = { "**.h"},
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["Source Files/*"] = {"**.c", "**.cpp"},
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}
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files {"**.c", "**.cpp", "**.h"}
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includedirs { "./"}
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setup_raylib();

premake5.lua

+55-142
Original file line numberDiff line numberDiff line change
@@ -1,149 +1,62 @@
1-
newoption
2-
{
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trigger = "opengl43",
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description = "use OpenGL 4.3"
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}
61

7-
function platform_defines()
8-
defines{"PLATFORM_DESKTOP"}
9-
if (_OPTIONS["opengl43"]) then
10-
defines{"GRAPHICS_API_OPENGL_43"}
11-
else
12-
defines{"GRAPHICS_API_OPENGL_33"}
13-
end
2+
function define_C()
3+
language "C"
144
end
155

16-
function define_project(project_folder)
17-
kind "ConsoleApp"
18-
location(project_folder)
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language "C++"
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targetdir "bin/%{cfg.buildcfg}"
21-
cppdialect "C++17"
22-
23-
vpaths
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{
25-
["Header Files"] = { "**.h"},
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["Source Files"] = {"**.c", "**.cpp"},
27-
}
28-
files {project_folder.."/**.c", project_folder.."/**.cpp", project_folder.."/**.h"}
29-
30-
links {"raylib"}
31-
32-
includedirs { project_folder, "raylib/src" }
33-
platform_defines()
34-
35-
filter "action:vs*"
36-
defines{"_WINSOCK_DEPRECATED_NO_WARNINGS", "_CRT_SECURE_NO_WARNINGS"}
37-
dependson {"raylib"}
38-
links {"raylib.lib"}
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characterset ("MBCS")
40-
41-
filter "system:windows"
42-
defines{"_WIN32"}
43-
links {"winmm", "kernel32", "opengl32", "kernel32", "gdi32"}
44-
libdirs {"bin/%{cfg.buildcfg}"}
45-
46-
filter "system:linux"
47-
links {"pthread", "GL", "m", "dl", "rt", "X11"}
48-
49-
filter{}
6+
function define_Cpp()
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language "C++"
508
end
519

52-
workspace "Examples-CPP"
53-
configurations { "Debug","Debug.DLL", "Release", "Release.DLL" }
54-
platforms { "x64", "x86"}
55-
56-
filter "configurations:Debug"
57-
defines { "DEBUG" }
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symbols "On"
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60-
filter "configurations:Debug.DLL"
61-
defines { "DEBUG" }
62-
symbols "On"
63-
64-
filter "configurations:Release"
65-
defines { "NDEBUG" }
66-
optimize "On"
67-
68-
filter "configurations:Release.DLL"
69-
defines { "NDEBUG" }
70-
optimize "On"
71-
72-
filter { "platforms:x64" }
73-
architecture "x86_64"
74-
75-
targetdir "bin/%{cfg.buildcfg}/"
76-
77-
project "raylib"
78-
filter "configurations:Debug.DLL OR Release.DLL"
79-
kind "SharedLib"
80-
defines {"BUILD_LIBTYPE_SHARED"}
81-
82-
filter "configurations:Debug OR Release"
83-
kind "StaticLib"
84-
85-
filter "system:windows"
86-
defines{"_WINSOCK_DEPRECATED_NO_WARNINGS", "_CRT_SECURE_NO_WARNINGS", "_WIN32"}
87-
links {"winmm", "kernel32", "opengl32", "kernel32", "gdi32"}
88-
89-
filter "system:linux"
90-
links {"pthread", "GL", "m", "dl", "rt", "X11"}
91-
92-
filter{}
93-
platform_defines()
94-
95-
location "build"
96-
language "C"
97-
targetdir "bin/%{cfg.buildcfg}"
98-
99-
includedirs { "raylib/src", "raylib/src/external/glfw/include"}
100-
vpaths
101-
{
102-
["Header Files"] = { "raylib/src/**.h"},
103-
["Source Files/*"] = {"raylib/src/**.c"},
104-
}
105-
files {"raylib/src/*.h", "raylib/src/*.c"}
106-
107-
project "box2d"
108-
kind "StaticLib"
109-
110-
location "build"
111-
language "C++"
112-
targetdir "bin/%{cfg.buildcfg}"
113-
cppdialect "C++17"
114-
115-
includedirs { "box2d/src", "box2d/include"}
116-
vpaths
117-
{
118-
["Header Files"] = { "box2d/include/**.h", "box2d/src/**.h"},
119-
["Source Files/*"] = {"box2d/src/**.cpp"},
120-
}
121-
files {"box2d/src/**.h","box2d/src/**.cpp", "box2d/include/**.h"}
122-
123-
project "Pew"
124-
define_project("pew")
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126-
project "Cards"
127-
define_project("cards")
128-
129-
project "LightCaster"
130-
define_project("light_caster")
131-
132-
project "StencilReflection"
133-
define_project("stencil_reflection")
10+
function string.starts(String,Start)
11+
return string.sub(String,1,string.len(Start))==Start
12+
end
13413

135-
project "PlatformMovement"
136-
define_project("platform_example")
14+
function link_to(lib)
15+
links (lib)
16+
includedirs ("../"..lib)
17+
end
13718

138-
project "UnsortedBilboards"
139-
define_project("unsorted_bilboards")
140-
141-
project "Box2dRaylib"
142-
define_project("box2d_raylib")
143-
links {"box2d"}
144-
includedirs { "box2d/include"}
145-
146-
project "Box2dRaylibObjects"
147-
define_project("box2d_raylib_objects")
148-
links {"box2d"}
149-
includedirs { "box2d/include"}
19+
baseName = path.getbasename(os.getcwd())
20+
21+
workspace (baseName)
22+
configurations { "Debug","Debug.DLL", "Release", "Release.DLL" }
23+
platforms { "x64", "x86"}
24+
25+
filter "configurations:Debug"
26+
defines { "DEBUG" }
27+
symbols "On"
28+
29+
filter "configurations:Debug.DLL"
30+
defines { "DEBUG" }
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symbols "On"
32+
33+
filter "configurations:Release"
34+
defines { "NDEBUG" }
35+
optimize "On"
36+
37+
filter "configurations:Release.DLL"
38+
defines { "NDEBUG" }
39+
optimize "On"
40+
41+
filter { "platforms:x64" }
42+
architecture "x86_64"
43+
44+
targetdir "bin/%{cfg.buildcfg}/"
45+
46+
include ("raylib_premake5.lua")
47+
48+
folders = os.matchdirs("*")
49+
50+
for _, folderName in ipairs(folders) do
51+
if (folderName ~= "raylib"
52+
and folderName ~= "resources"
53+
and folderName ~= "build"
54+
and folderName ~= "bin"
55+
and folderName ~= "box2d"
56+
and string.starts(folderName, "_") == false
57+
and string.starts(folderName, ".") == false)
58+
then
59+
print(folderName)
60+
include (folderName)
61+
end
62+
end

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