#pragma once
#include "CoreMinimal.h"
#include "LuaBlueprintPackage.h"
#include "JsonLuaBlueprintPackage.generated.h"
/**
*
*/
UCLASS()
class RPGLUA_API UJsonLuaBlueprintPackage : public ULuaBlueprintPackage
{
GENERATED_BODY()
public:
UJsonLuaBlueprintPackage();
UFUNCTION()
FLuaValue ToJson(FLuaValue Value);
UFUNCTION()
FLuaValue FromJson(FLuaValue Value);
};
#include "JsonLuaBlueprintPackage.h"
#include "LuaBlueprintFunctionLibrary.h"
UJsonLuaBlueprintPackage::UJsonLuaBlueprintPackage()
{
Table.Add("to_json", FLuaValue::Function(GET_FUNCTION_NAME_CHECKED(UJsonLuaBlueprintPackage, ToJson)));
Table.Add("from_json", FLuaValue::Function(GET_FUNCTION_NAME_CHECKED(UJsonLuaBlueprintPackage, FromJson)));
}
FLuaValue UJsonLuaBlueprintPackage::FromJson(FLuaValue Value)
{
FLuaValue ReturnValue;
ULuaBlueprintFunctionLibrary::LuaValueFromJson(GetWorld(), GetLuaState(), Value.ToString(), ReturnValue);
return ReturnValue;
}
FLuaValue UJsonLuaBlueprintPackage::ToJson(FLuaValue Value)
{
return(ULuaBlueprintFunctionLibrary::LuaValueToJson(Value));
}