From 5c9adcc69f3ea6c9a1881d7d03cb91fb72116ee9 Mon Sep 17 00:00:00 2001 From: andyvandy Date: Mon, 28 Dec 2020 11:55:39 -0500 Subject: [PATCH] fix a couple typos --- source/control.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/source/control.md b/source/control.md index 1238512e..1afa7578 100644 --- a/source/control.md +++ b/source/control.md @@ -91,6 +91,6 @@ You can attack another player's controller downgrade timer by applying [`attackC Upgrading GCL requires pumping energy into your Controllers – GCL grows in parallel with the level of your Controllers. Any contribution to any of your Controllers affects your GCL, even if the Controller is fully upgraded to the level 8. -Having upgraded your GCL once, you will never lose it. Even after complete fail in the game and loss of all your rooms, your GCL is stored in your account forever. It allows you to respawn at a new place and quickly regain your former glory. +Having upgraded your GCL once, you will never lose it. Even after complete failure in the game and loss of all your rooms, your GCL is stored in your account forever. It allows you to respawn at a new place and quickly regain your former glory. -If some day in the future you plan to claim a room that requires a higher GCL than you have, you can still [reserve](/api/#Creep.reserveController) its Controller. Also, reserving a Controller in a neutral room restores energy sources to their full capacity. +If some day in the future you plans to claim a room that requires a higher GCL than you have, you can still [reserve](/api/#Creep.reserveController) its Controller. Also, reserving a Controller in a neutral room restores energy sources to their full capacity.