From 3dec0cdcc3458776b37e368d854bc78533720063 Mon Sep 17 00:00:00 2001 From: Karshan Date: Tue, 19 Apr 2022 10:45:58 -0700 Subject: [PATCH] Update simultaneous-actions.md Change confusing language for multiple transfers per tick. --- source/simultaneous-actions.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/simultaneous-actions.md b/source/simultaneous-actions.md index 015cd036..62411ae4 100644 --- a/source/simultaneous-actions.md +++ b/source/simultaneous-actions.md @@ -44,5 +44,5 @@ The creep will move to the left in this tick. ## Additionally 1. Though healing healthy creeps and repairing undamaged building may be senseless, it returns `OK` and blocks more left methods in its pipeline. -2. While `transfer` may work along with `drop`, you cannot execute `transfer` two and more times per tick (to transfer energy to multiple objects). The same is true for all similar methods. +2. While `transfer` may work along with `drop`, you cannot execute `transfer` more than once per tick (to transfer energy to multiple objects). The same is true for all similar methods. 3. Simultaneously executed methods using `CARRY` body part don't affect each other. Each of them has the amount of energy available in the beginning of the tick. See more about this in [Understanding game loop, time and ticks](/game-loop.html).