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README.md

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@@ -9,6 +9,8 @@ Asynchronous state machines help you write smarter game logic.
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`OnEnter (await) -> OnUpdate (await) -> Wait for ChangeState`
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- If you want to transition from state A to state B, you will wait until the Task of the Enter/Exit function in state A is finished.
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You can see Example below
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[Example Source](https://github.com/shlifedev/async-finite-state-machine/tree/main/Example)
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https://github.com/shlifedev/async-finite-state-machine/assets/49047211/d26aefe9-1b41-41fc-9206-a6c5c8bc8efa
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