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InstCombineAddSub.cpp
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//===- InstCombineAddSub.cpp ----------------------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the visit functions for add, fadd, sub, and fsub.
//
//===----------------------------------------------------------------------===//
#include "InstCombineInternal.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/IR/DataLayout.h"
#include "llvm/IR/GetElementPtrTypeIterator.h"
#include "llvm/IR/PatternMatch.h"
#include "llvm/Crellvm/ValidationUnit.h"
#include "llvm/Crellvm/Structure.h"
#include "llvm/Crellvm/Infrules.h"
#include "llvm/Crellvm/InstCombine/InfrulesAddSub.h"
#include "llvm/Crellvm/Hintgen.h"
using namespace llvm;
using namespace llvm::PatternMatch;
#define DEBUG_TYPE "instcombine"
namespace {
/// Class representing coefficient of floating-point addend.
/// This class needs to be highly efficient, which is especially true for
/// the constructor. As of I write this comment, the cost of the default
/// constructor is merely 4-byte-store-zero (Assuming compiler is able to
/// perform write-merging).
///
class FAddendCoef {
public:
// The constructor has to initialize a APFloat, which is unnecessary for
// most addends which have coefficient either 1 or -1. So, the constructor
// is expensive. In order to avoid the cost of the constructor, we should
// reuse some instances whenever possible. The pre-created instances
// FAddCombine::Add[0-5] embodies this idea.
//
FAddendCoef() : IsFp(false), BufHasFpVal(false), IntVal(0) {}
~FAddendCoef();
void set(short C) {
assert(!insaneIntVal(C) && "Insane coefficient");
IsFp = false; IntVal = C;
}
void set(const APFloat& C);
void negate();
bool isZero() const { return isInt() ? !IntVal : getFpVal().isZero(); }
Value *getValue(Type *) const;
// If possible, don't define operator+/operator- etc because these
// operators inevitably call FAddendCoef's constructor which is not cheap.
void operator=(const FAddendCoef &A);
void operator+=(const FAddendCoef &A);
void operator-=(const FAddendCoef &A);
void operator*=(const FAddendCoef &S);
bool isOne() const { return isInt() && IntVal == 1; }
bool isTwo() const { return isInt() && IntVal == 2; }
bool isMinusOne() const { return isInt() && IntVal == -1; }
bool isMinusTwo() const { return isInt() && IntVal == -2; }
private:
bool insaneIntVal(int V) { return V > 4 || V < -4; }
APFloat *getFpValPtr(void)
{ return reinterpret_cast<APFloat*>(&FpValBuf.buffer[0]); }
const APFloat *getFpValPtr(void) const
{ return reinterpret_cast<const APFloat*>(&FpValBuf.buffer[0]); }
const APFloat &getFpVal(void) const {
assert(IsFp && BufHasFpVal && "Incorret state");
return *getFpValPtr();
}
APFloat &getFpVal(void) {
assert(IsFp && BufHasFpVal && "Incorret state");
return *getFpValPtr();
}
bool isInt() const { return !IsFp; }
// If the coefficient is represented by an integer, promote it to a
// floating point.
void convertToFpType(const fltSemantics &Sem);
// Construct an APFloat from a signed integer.
// TODO: We should get rid of this function when APFloat can be constructed
// from an *SIGNED* integer.
APFloat createAPFloatFromInt(const fltSemantics &Sem, int Val);
private:
bool IsFp;
// True iff FpValBuf contains an instance of APFloat.
bool BufHasFpVal;
// The integer coefficient of an individual addend is either 1 or -1,
// and we try to simplify at most 4 addends from neighboring at most
// two instructions. So the range of <IntVal> falls in [-4, 4]. APInt
// is overkill of this end.
short IntVal;
AlignedCharArrayUnion<APFloat> FpValBuf;
};
/// FAddend is used to represent floating-point addend. An addend is
/// represented as <C, V>, where the V is a symbolic value, and C is a
/// constant coefficient. A constant addend is represented as <C, 0>.
///
class FAddend {
public:
FAddend() { Val = nullptr; }
Value *getSymVal (void) const { return Val; }
const FAddendCoef &getCoef(void) const { return Coeff; }
bool isConstant() const { return Val == nullptr; }
bool isZero() const { return Coeff.isZero(); }
void set(short Coefficient, Value *V) { Coeff.set(Coefficient), Val = V; }
void set(const APFloat& Coefficient, Value *V)
{ Coeff.set(Coefficient); Val = V; }
void set(const ConstantFP* Coefficient, Value *V)
{ Coeff.set(Coefficient->getValueAPF()); Val = V; }
void negate() { Coeff.negate(); }
/// Drill down the U-D chain one step to find the definition of V, and
/// try to break the definition into one or two addends.
static unsigned drillValueDownOneStep(Value* V, FAddend &A0, FAddend &A1);
/// Similar to FAddend::drillDownOneStep() except that the value being
/// splitted is the addend itself.
unsigned drillAddendDownOneStep(FAddend &Addend0, FAddend &Addend1) const;
void operator+=(const FAddend &T) {
assert((Val == T.Val) && "Symbolic-values disagree");
Coeff += T.Coeff;
}
private:
void Scale(const FAddendCoef& ScaleAmt) { Coeff *= ScaleAmt; }
// This addend has the value of "Coeff * Val".
Value *Val;
FAddendCoef Coeff;
};
/// FAddCombine is the class for optimizing an unsafe fadd/fsub along
/// with its neighboring at most two instructions.
///
class FAddCombine {
public:
FAddCombine(InstCombiner::BuilderTy *B) : Builder(B), Instr(nullptr) {}
Value *simplify(Instruction *FAdd);
private:
typedef SmallVector<const FAddend*, 4> AddendVect;
Value *simplifyFAdd(AddendVect& V, unsigned InstrQuota);
Value *performFactorization(Instruction *I);
/// Convert given addend to a Value
Value *createAddendVal(const FAddend &A, bool& NeedNeg);
/// Return the number of instructions needed to emit the N-ary addition.
unsigned calcInstrNumber(const AddendVect& Vect);
Value *createFSub(Value *Opnd0, Value *Opnd1);
Value *createFAdd(Value *Opnd0, Value *Opnd1);
Value *createFMul(Value *Opnd0, Value *Opnd1);
Value *createFDiv(Value *Opnd0, Value *Opnd1);
Value *createFNeg(Value *V);
Value *createNaryFAdd(const AddendVect& Opnds, unsigned InstrQuota);
void createInstPostProc(Instruction *NewInst, bool NoNumber = false);
InstCombiner::BuilderTy *Builder;
Instruction *Instr;
private:
// Debugging stuff are clustered here.
#ifndef NDEBUG
unsigned CreateInstrNum;
void initCreateInstNum() { CreateInstrNum = 0; }
void incCreateInstNum() { CreateInstrNum++; }
#else
void initCreateInstNum() {}
void incCreateInstNum() {}
#endif
};
}
//===----------------------------------------------------------------------===//
//
// Implementation of
// {FAddendCoef, FAddend, FAddition, FAddCombine}.
//
//===----------------------------------------------------------------------===//
FAddendCoef::~FAddendCoef() {
if (BufHasFpVal)
getFpValPtr()->~APFloat();
}
void FAddendCoef::set(const APFloat& C) {
APFloat *P = getFpValPtr();
if (isInt()) {
// As the buffer is meanless byte stream, we cannot call
// APFloat::operator=().
new(P) APFloat(C);
} else
*P = C;
IsFp = BufHasFpVal = true;
}
void FAddendCoef::convertToFpType(const fltSemantics &Sem) {
if (!isInt())
return;
APFloat *P = getFpValPtr();
if (IntVal > 0)
new(P) APFloat(Sem, IntVal);
else {
new(P) APFloat(Sem, 0 - IntVal);
P->changeSign();
}
IsFp = BufHasFpVal = true;
}
APFloat FAddendCoef::createAPFloatFromInt(const fltSemantics &Sem, int Val) {
if (Val >= 0)
return APFloat(Sem, Val);
APFloat T(Sem, 0 - Val);
T.changeSign();
return T;
}
void FAddendCoef::operator=(const FAddendCoef &That) {
if (That.isInt())
set(That.IntVal);
else
set(That.getFpVal());
}
void FAddendCoef::operator+=(const FAddendCoef &That) {
enum APFloat::roundingMode RndMode = APFloat::rmNearestTiesToEven;
if (isInt() == That.isInt()) {
if (isInt())
IntVal += That.IntVal;
else
getFpVal().add(That.getFpVal(), RndMode);
return;
}
if (isInt()) {
const APFloat &T = That.getFpVal();
convertToFpType(T.getSemantics());
getFpVal().add(T, RndMode);
return;
}
APFloat &T = getFpVal();
T.add(createAPFloatFromInt(T.getSemantics(), That.IntVal), RndMode);
}
void FAddendCoef::operator-=(const FAddendCoef &That) {
enum APFloat::roundingMode RndMode = APFloat::rmNearestTiesToEven;
if (isInt() == That.isInt()) {
if (isInt())
IntVal -= That.IntVal;
else
getFpVal().subtract(That.getFpVal(), RndMode);
return;
}
if (isInt()) {
const APFloat &T = That.getFpVal();
convertToFpType(T.getSemantics());
getFpVal().subtract(T, RndMode);
return;
}
APFloat &T = getFpVal();
T.subtract(createAPFloatFromInt(T.getSemantics(), IntVal), RndMode);
}
void FAddendCoef::operator*=(const FAddendCoef &That) {
if (That.isOne())
return;
if (That.isMinusOne()) {
negate();
return;
}
if (isInt() && That.isInt()) {
int Res = IntVal * (int)That.IntVal;
assert(!insaneIntVal(Res) && "Insane int value");
IntVal = Res;
return;
}
const fltSemantics &Semantic =
isInt() ? That.getFpVal().getSemantics() : getFpVal().getSemantics();
if (isInt())
convertToFpType(Semantic);
APFloat &F0 = getFpVal();
if (That.isInt())
F0.multiply(createAPFloatFromInt(Semantic, That.IntVal),
APFloat::rmNearestTiesToEven);
else
F0.multiply(That.getFpVal(), APFloat::rmNearestTiesToEven);
return;
}
void FAddendCoef::negate() {
if (isInt())
IntVal = 0 - IntVal;
else
getFpVal().changeSign();
}
Value *FAddendCoef::getValue(Type *Ty) const {
return isInt() ?
ConstantFP::get(Ty, float(IntVal)) :
ConstantFP::get(Ty->getContext(), getFpVal());
}
// The definition of <Val> Addends
// =========================================
// A + B <1, A>, <1,B>
// A - B <1, A>, <1,B>
// 0 - B <-1, B>
// C * A, <C, A>
// A + C <1, A> <C, NULL>
// 0 +/- 0 <0, NULL> (corner case)
//
// Legend: A and B are not constant, C is constant
//
unsigned FAddend::drillValueDownOneStep
(Value *Val, FAddend &Addend0, FAddend &Addend1) {
Instruction *I = nullptr;
if (!Val || !(I = dyn_cast<Instruction>(Val)))
return 0;
unsigned Opcode = I->getOpcode();
if (Opcode == Instruction::FAdd || Opcode == Instruction::FSub) {
ConstantFP *C0, *C1;
Value *Opnd0 = I->getOperand(0);
Value *Opnd1 = I->getOperand(1);
if ((C0 = dyn_cast<ConstantFP>(Opnd0)) && C0->isZero())
Opnd0 = nullptr;
if ((C1 = dyn_cast<ConstantFP>(Opnd1)) && C1->isZero())
Opnd1 = nullptr;
if (Opnd0) {
if (!C0)
Addend0.set(1, Opnd0);
else
Addend0.set(C0, nullptr);
}
if (Opnd1) {
FAddend &Addend = Opnd0 ? Addend1 : Addend0;
if (!C1)
Addend.set(1, Opnd1);
else
Addend.set(C1, nullptr);
if (Opcode == Instruction::FSub)
Addend.negate();
}
if (Opnd0 || Opnd1)
return Opnd0 && Opnd1 ? 2 : 1;
// Both operands are zero. Weird!
Addend0.set(APFloat(C0->getValueAPF().getSemantics()), nullptr);
return 1;
}
if (I->getOpcode() == Instruction::FMul) {
Value *V0 = I->getOperand(0);
Value *V1 = I->getOperand(1);
if (ConstantFP *C = dyn_cast<ConstantFP>(V0)) {
Addend0.set(C, V1);
return 1;
}
if (ConstantFP *C = dyn_cast<ConstantFP>(V1)) {
Addend0.set(C, V0);
return 1;
}
}
return 0;
}
// Try to break *this* addend into two addends. e.g. Suppose this addend is
// <2.3, V>, and V = X + Y, by calling this function, we obtain two addends,
// i.e. <2.3, X> and <2.3, Y>.
//
unsigned FAddend::drillAddendDownOneStep
(FAddend &Addend0, FAddend &Addend1) const {
if (isConstant())
return 0;
unsigned BreakNum = FAddend::drillValueDownOneStep(Val, Addend0, Addend1);
if (!BreakNum || Coeff.isOne())
return BreakNum;
Addend0.Scale(Coeff);
if (BreakNum == 2)
Addend1.Scale(Coeff);
return BreakNum;
}
// Try to perform following optimization on the input instruction I. Return the
// simplified expression if was successful; otherwise, return 0.
//
// Instruction "I" is Simplified into
// -------------------------------------------------------
// (x * y) +/- (x * z) x * (y +/- z)
// (y / x) +/- (z / x) (y +/- z) / x
//
Value *FAddCombine::performFactorization(Instruction *I) {
assert((I->getOpcode() == Instruction::FAdd ||
I->getOpcode() == Instruction::FSub) && "Expect add/sub");
Instruction *I0 = dyn_cast<Instruction>(I->getOperand(0));
Instruction *I1 = dyn_cast<Instruction>(I->getOperand(1));
if (!I0 || !I1 || I0->getOpcode() != I1->getOpcode())
return nullptr;
bool isMpy = false;
if (I0->getOpcode() == Instruction::FMul)
isMpy = true;
else if (I0->getOpcode() != Instruction::FDiv)
return nullptr;
Value *Opnd0_0 = I0->getOperand(0);
Value *Opnd0_1 = I0->getOperand(1);
Value *Opnd1_0 = I1->getOperand(0);
Value *Opnd1_1 = I1->getOperand(1);
// Input Instr I Factor AddSub0 AddSub1
// ----------------------------------------------
// (x*y) +/- (x*z) x y z
// (y/x) +/- (z/x) x y z
//
Value *Factor = nullptr;
Value *AddSub0 = nullptr, *AddSub1 = nullptr;
if (isMpy) {
if (Opnd0_0 == Opnd1_0 || Opnd0_0 == Opnd1_1)
Factor = Opnd0_0;
else if (Opnd0_1 == Opnd1_0 || Opnd0_1 == Opnd1_1)
Factor = Opnd0_1;
if (Factor) {
AddSub0 = (Factor == Opnd0_0) ? Opnd0_1 : Opnd0_0;
AddSub1 = (Factor == Opnd1_0) ? Opnd1_1 : Opnd1_0;
}
} else if (Opnd0_1 == Opnd1_1) {
Factor = Opnd0_1;
AddSub0 = Opnd0_0;
AddSub1 = Opnd1_0;
}
if (!Factor)
return nullptr;
FastMathFlags Flags;
Flags.setUnsafeAlgebra();
if (I0) Flags &= I->getFastMathFlags();
if (I1) Flags &= I->getFastMathFlags();
// Create expression "NewAddSub = AddSub0 +/- AddsSub1"
Value *NewAddSub = (I->getOpcode() == Instruction::FAdd) ?
createFAdd(AddSub0, AddSub1) :
createFSub(AddSub0, AddSub1);
if (ConstantFP *CFP = dyn_cast<ConstantFP>(NewAddSub)) {
const APFloat &F = CFP->getValueAPF();
if (!F.isNormal())
return nullptr;
} else if (Instruction *II = dyn_cast<Instruction>(NewAddSub))
II->setFastMathFlags(Flags);
if (isMpy) {
Value *RI = createFMul(Factor, NewAddSub);
if (Instruction *II = dyn_cast<Instruction>(RI))
II->setFastMathFlags(Flags);
return RI;
}
Value *RI = createFDiv(NewAddSub, Factor);
if (Instruction *II = dyn_cast<Instruction>(RI))
II->setFastMathFlags(Flags);
return RI;
}
Value *FAddCombine::simplify(Instruction *I) {
assert(I->hasUnsafeAlgebra() && "Should be in unsafe mode");
// Currently we are not able to handle vector type.
if (I->getType()->isVectorTy())
return nullptr;
assert((I->getOpcode() == Instruction::FAdd ||
I->getOpcode() == Instruction::FSub) && "Expect add/sub");
// Save the instruction before calling other member-functions.
Instr = I;
FAddend Opnd0, Opnd1, Opnd0_0, Opnd0_1, Opnd1_0, Opnd1_1;
unsigned OpndNum = FAddend::drillValueDownOneStep(I, Opnd0, Opnd1);
// Step 1: Expand the 1st addend into Opnd0_0 and Opnd0_1.
unsigned Opnd0_ExpNum = 0;
unsigned Opnd1_ExpNum = 0;
if (!Opnd0.isConstant())
Opnd0_ExpNum = Opnd0.drillAddendDownOneStep(Opnd0_0, Opnd0_1);
// Step 2: Expand the 2nd addend into Opnd1_0 and Opnd1_1.
if (OpndNum == 2 && !Opnd1.isConstant())
Opnd1_ExpNum = Opnd1.drillAddendDownOneStep(Opnd1_0, Opnd1_1);
// Step 3: Try to optimize Opnd0_0 + Opnd0_1 + Opnd1_0 + Opnd1_1
if (Opnd0_ExpNum && Opnd1_ExpNum) {
AddendVect AllOpnds;
AllOpnds.push_back(&Opnd0_0);
AllOpnds.push_back(&Opnd1_0);
if (Opnd0_ExpNum == 2)
AllOpnds.push_back(&Opnd0_1);
if (Opnd1_ExpNum == 2)
AllOpnds.push_back(&Opnd1_1);
// Compute instruction quota. We should save at least one instruction.
unsigned InstQuota = 0;
Value *V0 = I->getOperand(0);
Value *V1 = I->getOperand(1);
InstQuota = ((!isa<Constant>(V0) && V0->hasOneUse()) &&
(!isa<Constant>(V1) && V1->hasOneUse())) ? 2 : 1;
if (Value *R = simplifyFAdd(AllOpnds, InstQuota))
return R;
}
if (OpndNum != 2) {
// The input instruction is : "I=0.0 +/- V". If the "V" were able to be
// splitted into two addends, say "V = X - Y", the instruction would have
// been optimized into "I = Y - X" in the previous steps.
//
const FAddendCoef &CE = Opnd0.getCoef();
return CE.isOne() ? Opnd0.getSymVal() : nullptr;
}
// step 4: Try to optimize Opnd0 + Opnd1_0 [+ Opnd1_1]
if (Opnd1_ExpNum) {
AddendVect AllOpnds;
AllOpnds.push_back(&Opnd0);
AllOpnds.push_back(&Opnd1_0);
if (Opnd1_ExpNum == 2)
AllOpnds.push_back(&Opnd1_1);
if (Value *R = simplifyFAdd(AllOpnds, 1))
return R;
}
// step 5: Try to optimize Opnd1 + Opnd0_0 [+ Opnd0_1]
if (Opnd0_ExpNum) {
AddendVect AllOpnds;
AllOpnds.push_back(&Opnd1);
AllOpnds.push_back(&Opnd0_0);
if (Opnd0_ExpNum == 2)
AllOpnds.push_back(&Opnd0_1);
if (Value *R = simplifyFAdd(AllOpnds, 1))
return R;
}
// step 6: Try factorization as the last resort,
return performFactorization(I);
}
Value *FAddCombine::simplifyFAdd(AddendVect& Addends, unsigned InstrQuota) {
unsigned AddendNum = Addends.size();
assert(AddendNum <= 4 && "Too many addends");
// For saving intermediate results;
unsigned NextTmpIdx = 0;
FAddend TmpResult[3];
// Points to the constant addend of the resulting simplified expression.
// If the resulting expr has constant-addend, this constant-addend is
// desirable to reside at the top of the resulting expression tree. Placing
// constant close to supper-expr(s) will potentially reveal some optimization
// opportunities in super-expr(s).
//
const FAddend *ConstAdd = nullptr;
// Simplified addends are placed <SimpVect>.
AddendVect SimpVect;
// The outer loop works on one symbolic-value at a time. Suppose the input
// addends are : <a1, x>, <b1, y>, <a2, x>, <c1, z>, <b2, y>, ...
// The symbolic-values will be processed in this order: x, y, z.
//
for (unsigned SymIdx = 0; SymIdx < AddendNum; SymIdx++) {
const FAddend *ThisAddend = Addends[SymIdx];
if (!ThisAddend) {
// This addend was processed before.
continue;
}
Value *Val = ThisAddend->getSymVal();
unsigned StartIdx = SimpVect.size();
SimpVect.push_back(ThisAddend);
// The inner loop collects addends sharing same symbolic-value, and these
// addends will be later on folded into a single addend. Following above
// example, if the symbolic value "y" is being processed, the inner loop
// will collect two addends "<b1,y>" and "<b2,Y>". These two addends will
// be later on folded into "<b1+b2, y>".
//
for (unsigned SameSymIdx = SymIdx + 1;
SameSymIdx < AddendNum; SameSymIdx++) {
const FAddend *T = Addends[SameSymIdx];
if (T && T->getSymVal() == Val) {
// Set null such that next iteration of the outer loop will not process
// this addend again.
Addends[SameSymIdx] = nullptr;
SimpVect.push_back(T);
}
}
// If multiple addends share same symbolic value, fold them together.
if (StartIdx + 1 != SimpVect.size()) {
FAddend &R = TmpResult[NextTmpIdx ++];
R = *SimpVect[StartIdx];
for (unsigned Idx = StartIdx + 1; Idx < SimpVect.size(); Idx++)
R += *SimpVect[Idx];
// Pop all addends being folded and push the resulting folded addend.
SimpVect.resize(StartIdx);
if (Val) {
if (!R.isZero()) {
SimpVect.push_back(&R);
}
} else {
// Don't push constant addend at this time. It will be the last element
// of <SimpVect>.
ConstAdd = &R;
}
}
}
assert((NextTmpIdx <= array_lengthof(TmpResult) + 1) &&
"out-of-bound access");
if (ConstAdd)
SimpVect.push_back(ConstAdd);
Value *Result;
if (!SimpVect.empty())
Result = createNaryFAdd(SimpVect, InstrQuota);
else {
// The addition is folded to 0.0.
Result = ConstantFP::get(Instr->getType(), 0.0);
}
return Result;
}
Value *FAddCombine::createNaryFAdd
(const AddendVect &Opnds, unsigned InstrQuota) {
assert(!Opnds.empty() && "Expect at least one addend");
// Step 1: Check if the # of instructions needed exceeds the quota.
//
unsigned InstrNeeded = calcInstrNumber(Opnds);
if (InstrNeeded > InstrQuota)
return nullptr;
initCreateInstNum();
// step 2: Emit the N-ary addition.
// Note that at most three instructions are involved in Fadd-InstCombine: the
// addition in question, and at most two neighboring instructions.
// The resulting optimized addition should have at least one less instruction
// than the original addition expression tree. This implies that the resulting
// N-ary addition has at most two instructions, and we don't need to worry
// about tree-height when constructing the N-ary addition.
Value *LastVal = nullptr;
bool LastValNeedNeg = false;
// Iterate the addends, creating fadd/fsub using adjacent two addends.
for (AddendVect::const_iterator I = Opnds.begin(), E = Opnds.end();
I != E; I++) {
bool NeedNeg;
Value *V = createAddendVal(**I, NeedNeg);
if (!LastVal) {
LastVal = V;
LastValNeedNeg = NeedNeg;
continue;
}
if (LastValNeedNeg == NeedNeg) {
LastVal = createFAdd(LastVal, V);
continue;
}
if (LastValNeedNeg)
LastVal = createFSub(V, LastVal);
else
LastVal = createFSub(LastVal, V);
LastValNeedNeg = false;
}
if (LastValNeedNeg) {
LastVal = createFNeg(LastVal);
}
#ifndef NDEBUG
assert(CreateInstrNum == InstrNeeded &&
"Inconsistent in instruction numbers");
#endif
return LastVal;
}
Value *FAddCombine::createFSub(Value *Opnd0, Value *Opnd1) {
Value *V = Builder->CreateFSub(Opnd0, Opnd1);
if (Instruction *I = dyn_cast<Instruction>(V))
createInstPostProc(I);
return V;
}
Value *FAddCombine::createFNeg(Value *V) {
Value *Zero = cast<Value>(ConstantFP::getZeroValueForNegation(V->getType()));
Value *NewV = createFSub(Zero, V);
if (Instruction *I = dyn_cast<Instruction>(NewV))
createInstPostProc(I, true); // fneg's don't receive instruction numbers.
return NewV;
}
Value *FAddCombine::createFAdd(Value *Opnd0, Value *Opnd1) {
Value *V = Builder->CreateFAdd(Opnd0, Opnd1);
if (Instruction *I = dyn_cast<Instruction>(V))
createInstPostProc(I);
return V;
}
Value *FAddCombine::createFMul(Value *Opnd0, Value *Opnd1) {
Value *V = Builder->CreateFMul(Opnd0, Opnd1);
if (Instruction *I = dyn_cast<Instruction>(V))
createInstPostProc(I);
return V;
}
Value *FAddCombine::createFDiv(Value *Opnd0, Value *Opnd1) {
Value *V = Builder->CreateFDiv(Opnd0, Opnd1);
if (Instruction *I = dyn_cast<Instruction>(V))
createInstPostProc(I);
return V;
}
void FAddCombine::createInstPostProc(Instruction *NewInstr, bool NoNumber) {
NewInstr->setDebugLoc(Instr->getDebugLoc());
// Keep track of the number of instruction created.
if (!NoNumber)
incCreateInstNum();
// Propagate fast-math flags
NewInstr->setFastMathFlags(Instr->getFastMathFlags());
}
// Return the number of instruction needed to emit the N-ary addition.
// NOTE: Keep this function in sync with createAddendVal().
unsigned FAddCombine::calcInstrNumber(const AddendVect &Opnds) {
unsigned OpndNum = Opnds.size();
unsigned InstrNeeded = OpndNum - 1;
// The number of addends in the form of "(-1)*x".
unsigned NegOpndNum = 0;
// Adjust the number of instructions needed to emit the N-ary add.
for (AddendVect::const_iterator I = Opnds.begin(), E = Opnds.end();
I != E; I++) {
const FAddend *Opnd = *I;
if (Opnd->isConstant())
continue;
const FAddendCoef &CE = Opnd->getCoef();
if (CE.isMinusOne() || CE.isMinusTwo())
NegOpndNum++;
// Let the addend be "c * x". If "c == +/-1", the value of the addend
// is immediately available; otherwise, it needs exactly one instruction
// to evaluate the value.
if (!CE.isMinusOne() && !CE.isOne())
InstrNeeded++;
}
if (NegOpndNum == OpndNum)
InstrNeeded++;
return InstrNeeded;
}
// Input Addend Value NeedNeg(output)
// ================================================================
// Constant C C false
// <+/-1, V> V coefficient is -1
// <2/-2, V> "fadd V, V" coefficient is -2
// <C, V> "fmul V, C" false
//
// NOTE: Keep this function in sync with FAddCombine::calcInstrNumber.
Value *FAddCombine::createAddendVal(const FAddend &Opnd, bool &NeedNeg) {
const FAddendCoef &Coeff = Opnd.getCoef();
if (Opnd.isConstant()) {
NeedNeg = false;
return Coeff.getValue(Instr->getType());
}
Value *OpndVal = Opnd.getSymVal();
if (Coeff.isMinusOne() || Coeff.isOne()) {
NeedNeg = Coeff.isMinusOne();
return OpndVal;
}
if (Coeff.isTwo() || Coeff.isMinusTwo()) {
NeedNeg = Coeff.isMinusTwo();
return createFAdd(OpndVal, OpndVal);
}
NeedNeg = false;
return createFMul(OpndVal, Coeff.getValue(Instr->getType()));
}
// If one of the operands only has one non-zero bit, and if the other
// operand has a known-zero bit in a more significant place than it (not
// including the sign bit) the ripple may go up to and fill the zero, but
// won't change the sign. For example, (X & ~4) + 1.
static bool checkRippleForAdd(const APInt &Op0KnownZero,
const APInt &Op1KnownZero) {
APInt Op1MaybeOne = ~Op1KnownZero;
// Make sure that one of the operand has at most one bit set to 1.
if (Op1MaybeOne.countPopulation() != 1)
return false;
// Find the most significant known 0 other than the sign bit.
int BitWidth = Op0KnownZero.getBitWidth();
APInt Op0KnownZeroTemp(Op0KnownZero);
Op0KnownZeroTemp.clearBit(BitWidth - 1);
int Op0ZeroPosition = BitWidth - Op0KnownZeroTemp.countLeadingZeros() - 1;
int Op1OnePosition = BitWidth - Op1MaybeOne.countLeadingZeros() - 1;
assert(Op1OnePosition >= 0);
// This also covers the case of no known zero, since in that case
// Op0ZeroPosition is -1.
return Op0ZeroPosition >= Op1OnePosition;
}
/// WillNotOverflowSignedAdd - Return true if we can prove that:
/// (sext (add LHS, RHS)) === (add (sext LHS), (sext RHS))
/// This basically requires proving that the add in the original type would not
/// overflow to change the sign bit or have a carry out.
bool InstCombiner::WillNotOverflowSignedAdd(Value *LHS, Value *RHS,
Instruction &CxtI) {
// There are different heuristics we can use for this. Here are some simple
// ones.
// If LHS and RHS each have at least two sign bits, the addition will look
// like
//
// XX..... +
// YY.....
//
// If the carry into the most significant position is 0, X and Y can't both
// be 1 and therefore the carry out of the addition is also 0.
//
// If the carry into the most significant position is 1, X and Y can't both
// be 0 and therefore the carry out of the addition is also 1.
//
// Since the carry into the most significant position is always equal to
// the carry out of the addition, there is no signed overflow.
if (ComputeNumSignBits(LHS, 0, &CxtI) > 1 &&
ComputeNumSignBits(RHS, 0, &CxtI) > 1)
return true;
unsigned BitWidth = LHS->getType()->getScalarSizeInBits();
APInt LHSKnownZero(BitWidth, 0);
APInt LHSKnownOne(BitWidth, 0);
computeKnownBits(LHS, LHSKnownZero, LHSKnownOne, 0, &CxtI);
APInt RHSKnownZero(BitWidth, 0);
APInt RHSKnownOne(BitWidth, 0);
computeKnownBits(RHS, RHSKnownZero, RHSKnownOne, 0, &CxtI);
// Addition of two 2's compliment numbers having opposite signs will never
// overflow.
if ((LHSKnownOne[BitWidth - 1] && RHSKnownZero[BitWidth - 1]) ||
(LHSKnownZero[BitWidth - 1] && RHSKnownOne[BitWidth - 1]))
return true;
// Check if carry bit of addition will not cause overflow.
if (checkRippleForAdd(LHSKnownZero, RHSKnownZero))
return true;
if (checkRippleForAdd(RHSKnownZero, LHSKnownZero))
return true;
return false;
}
/// \brief Return true if we can prove that:
/// (sub LHS, RHS) === (sub nsw LHS, RHS)
/// This basically requires proving that the add in the original type would not
/// overflow to change the sign bit or have a carry out.
/// TODO: Handle this for Vectors.
bool InstCombiner::WillNotOverflowSignedSub(Value *LHS, Value *RHS,
Instruction &CxtI) {
// If LHS and RHS each have at least two sign bits, the subtraction
// cannot overflow.
if (ComputeNumSignBits(LHS, 0, &CxtI) > 1 &&
ComputeNumSignBits(RHS, 0, &CxtI) > 1)
return true;
unsigned BitWidth = LHS->getType()->getScalarSizeInBits();
APInt LHSKnownZero(BitWidth, 0);
APInt LHSKnownOne(BitWidth, 0);
computeKnownBits(LHS, LHSKnownZero, LHSKnownOne, 0, &CxtI);
APInt RHSKnownZero(BitWidth, 0);
APInt RHSKnownOne(BitWidth, 0);
computeKnownBits(RHS, RHSKnownZero, RHSKnownOne, 0, &CxtI);
// Subtraction of two 2's compliment numbers having identical signs will
// never overflow.
if ((LHSKnownOne[BitWidth - 1] && RHSKnownOne[BitWidth - 1]) ||
(LHSKnownZero[BitWidth - 1] && RHSKnownZero[BitWidth - 1]))
return true;
// TODO: implement logic similar to checkRippleForAdd
return false;
}
/// \brief Return true if we can prove that:
/// (sub LHS, RHS) === (sub nuw LHS, RHS)
bool InstCombiner::WillNotOverflowUnsignedSub(Value *LHS, Value *RHS,
Instruction &CxtI) {
// If the LHS is negative and the RHS is non-negative, no unsigned wrap.
bool LHSKnownNonNegative, LHSKnownNegative;
bool RHSKnownNonNegative, RHSKnownNegative;
ComputeSignBit(LHS, LHSKnownNonNegative, LHSKnownNegative, /*Depth=*/0,
&CxtI);
ComputeSignBit(RHS, RHSKnownNonNegative, RHSKnownNegative, /*Depth=*/0,
&CxtI);
if (LHSKnownNegative && RHSKnownNonNegative)
return true;
return false;
}
// Checks if any operand is negative and we can convert add to sub.
// This function checks for following negative patterns
// ADD(XOR(OR(Z, NOT(C)), C)), 1) == NEG(AND(Z, C))
// ADD(XOR(AND(Z, C), C), 1) == NEG(OR(Z, ~C))
// XOR(AND(Z, C), (C + 1)) == NEG(OR(Z, ~C)) if C is even