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index.html
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<h3> Welcome to <font color=darkred>Don't mess with <font size=+1>Cthulhu</font></font></h3><br>
<font size=+1><br>Log in here! <a href="/forperl/">Login</a><br>Middle mouse button the following link to open up the zoom meeting in a new window (may be out of date though)! <a href="/forperl/zoom">Join the Zoom Meeting!</a><br><br></font>
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This is <img width=75 height=75 src="_cthulhu.jpg">Cthulhu</img> (Don't mess with him..)<br>
You are either a good guy <img width=75 height=75 src="investigator.jpg"></img><br>
or a Cultist (bad guy).. <img width=75 height=75 src="cultist.jpg"></img> or the single hidden Oberon (also a bad guy) <img width=75 height=75 src="oberon.jpg"></img>. Note that there will be up to two bad guys in a three, four, five or six player game and a guaranteed three in larger games.<br>
This is an elder-rune-clue-good-stone <img width=75 height=75 src="rune.jpg"></img> and you want to get all of them out if you are a good guy (along with the Necronomicon <img width=75 height=75 src="necro.jpg"></img> in a game with four or more players).<br>
This is a rock <img width=75 height=75 src="rock.jpg"></img><br>
This is the torch<img width=75 height=75 src="Torch.jpg"></img>. If you have the torch, you can click another person's face down <img width=75 height=75 src="back.jpg"></img> card to reveal it<br>
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<font size=+2>Special action cards:</font><br>
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<li>If your <img width=75 height=75 src="prescient_vision.jpg"></img> is revealed, you can click any card and that card will be turned face up. If it's the last card picked in a round, you get to pick the card to turn up at the start of the next round <br>
<li>If your <img width=75 height=75 src="private_eye.jpg"></img> is revealed, the person who revealed private eye will see your identity and can state truthfully that you are an evil evil cultist. Private eye will be removed from the revealed pile and will be shuffled in for the next round </br>
<li>In four or more player games, if <img width=75 height=75 src="_cthulhu.jpg"></img> is revealed prior to the Necronomicon,<img width=75 height=75 src="necro.jpg"></img> all cultists <img width=75 height=75 src="cultist.jpg"></img> will be known to each other (note this doesn't include Oberon <img width=75 height=75 src="oberon.jpg"></img> - Oberon will not know or be known by their fellow cultists). Cthulhu will be removed from the revealed pile and will be shuffled in for the next round </br>
<li>If you have <img width=75 height=75 src="insane.jpg"></img> you cannot communicate until the end of the round. You may also fake insanity but you likewise cannot communicate until the end of the round.<br>
<li>If your <img width=75 height=75 src="mirage.jpg"></img> is turned up, a runestone <img width=75 height=75 src="rune.jpg"></img> will be removed from the revealed pile and will be shuffled in for the next round<br>
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<font size=+2>Winning conditions:</font><br>
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<font size=+1>Bad guys:</font><br>
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<li>Cthulhu is revealed for games with three or less players, or the Necronomicon and then Cthulhu is revealed for larger games<br>
<li>All of the runestones and mirage are revealed prior to the Necronomicon coming out<br>
<li>All of the runestones and the Necronomicon are not revealed before the end of the 4th round<br>
<li>The mirage comes out in the last round and at least one runestone is out already (there is no extra round after this so all runestones won't be revealed by the end of the game)<br>
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<font size=+1>Good guys:</font><br>
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<li>The runestones and Necronomicon are revealed with the Necronomicon not being the last one revealed<br>
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