https://www.youtube.com/watch?v=rR6Eh1TTQO4
- Add grid as helper
- Set anchor point + move layer same distance
- Camera far plane
- “Flatten” group (in properties)
- Scale until match edge
- “Four corner” until grid lines up
- Help: View -> Show Full View Area
Audio: link to audio file Average: smooth Clamp: set min/max Custom: Exponential: creates more natural animations when scaling objects Link: link to other object Logarithmic: the inverse of the Exponential behavior MIDI: animate object parameters using standard MIDI devices Negate: multiplying the parameter by –1 Oscillate: cycling it between two different values Quantize: incremental animation in steps Ramp: gradual transition in any parameter that can be animated, from the Start Value to the End Value Randomize: randomly increasing and decreasing values Rate: increases a parameter’s value over time, with the rate of increase determined by the Rate slider Reverse: the Reverse behavior reverses the direction of any animation that affects a parameter, whether it’s caused by behaviors or keyframes Stop: suspends parameter animation Track: apply tracking data to a parameter of an effect, such as the center point of the Light Rays filter Wriggle: similarly to the Randomize behavior, but with a slower effect