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raycast.c
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#include "raycast.h"
#include <string.h>
struct raycast_tree_node_ {
// Bounding box.
float lo[3];
float hi[3];
triangle* trgs;
size_t trgcount;
raycast_tree_node* child1;
raycast_tree_node* child2;
};
static inline int segment_intersects_node(
vec3 a, vec3 b, raycast_tree_node* node
) {
float ca[3] = {a.x, a.y, a.z};
float cb[3] = {b.x, b.y, b.z};
for(int i = 0; i < 3; ++i) {
ca[i] = (ca[i] - node->lo[i]) / (node->hi[i] - node->lo[i]);
cb[i] = (cb[i] - node->lo[i]) / (node->hi[i] - node->lo[i]);
}
if(
ca[0] >= 0.0f && ca[0] <= 1.0f &&
ca[1] >= 0.0f && ca[1] <= 1.0f &&
ca[2] >= 0.0f && ca[2] <= 1.0
) return 1;
if(
cb[0] >= 0.0f && cb[0] <= 1.0f &&
cb[1] >= 0.0f && cb[1] <= 1.0f &&
cb[2] >= 0.0f && cb[2] <= 1.0
) return 1;
for(int i = 0; i < 3; ++i) {
for(int p = 0; p < 2; ++p) {
float pf = (float)p;
if((ca[i] < pf) == (cb[i] < pf)) continue;
float t = (pf - ca[i]) / (cb[i] - ca[i]);
int in = 1;
for(int j = 0; j < 3; ++j) {
if(i == j) continue;
float c = (1.0f - t) * ca[j] + t * cb[j];
if(c < 0.0f || c > 1.0f) in = 0;
}
if(in) return 1;
}
}
return 0;
}
static inline float vec3_coord(vec3 v, int i) {
if(i == 0) return v.x;
if(i == 1) return v.y;
return v.z;
}
static inline float triangle_min(triangle trg, int i) {
float ret = 1.0f / 0.0f;
for(int j = 0; j < 3; ++j) {
float c = vec3_coord(trg.corners[j], i);
if(c < ret) ret = c;
}
return ret;
}
static inline float triangle_max(triangle trg, int i) {
float ret = -1.0f / 0.0f;
for(int j = 0; j < 3; ++j) {
float c = vec3_coord(trg.corners[j], i);
if(c > ret) ret = c;
}
return ret;
}
static raycast_tree_node* create_tree(triangle* trgs, size_t trgcount) {
if(trgcount == 0) return NULL;
raycast_tree_node* tree = checked_malloc(sizeof(raycast_tree_node));
for(int i = 0; i < 3; ++i) {
tree->lo[i] = 1.0f / 0.0f;
tree->hi[i] = -1.0f / 0.0f;
}
for(size_t i = 0; i < trgcount; ++i) {
for(int j = 0; j < 3; ++j) {
vec3 v = trgs[i].corners[j];
for(int k = 0; k < 3; ++k) {
float c = vec3_coord(v, k);
if(c < tree->lo[k]) tree->lo[k] = c;
if(c > tree->hi[k]) tree->hi[k] = c;
}
}
}
for(int i = 0; i < 3; ++i) {
if(tree->lo[i] >= tree->hi[i]) {
tree->hi[i] = tree->lo[i] + 1.0f;
}
}
if(trgcount <= 8) {
tree->trgs = trgs;
tree->trgcount = trgcount;
tree->child1 = NULL;
tree->child2 = NULL;
} else {
// Split the bounding box by its longest side.
int split_dir = 0;
float split_len = -1.0f;
for(int i = 0; i < 3; ++i) {
float len = tree->hi[i] - tree->lo[i];
if(len > split_len) {
split_len = len;
split_dir = i;
}
}
float split_pos = 0.5f * (tree->lo[split_dir] + tree->hi[split_dir]);
// Split the triangles to this node and the children by the split_dir
// coordinates.
size_t i = 0;
for(size_t j = 0; j < trgcount; ++j) {
if(
triangle_min(trgs[j], split_dir) < split_pos &&
triangle_max(trgs[j], split_dir) > split_pos
) {
triangle tmp = trgs[i];
trgs[i] = trgs[j];
trgs[j] = tmp;
++i;
}
}
tree->trgs = trgs;
tree->trgcount = i;
trgs += i;
trgcount -= i;
i = 0;
for(size_t j = 0; j < trgcount; ++j) {
if(triangle_max(trgs[j], split_dir) <= split_pos) {
triangle tmp = trgs[i];
trgs[i] = trgs[j];
trgs[j] = tmp;
++i;
}
}
tree->child1 = create_tree(trgs, i);
tree->child2 = create_tree(trgs + i, trgcount - i);
}
return tree;
}
raycast raycast_init(triangle* trgs, size_t trgcount) {
raycast ctx;
ctx.trgs = checked_malloc2(trgcount, sizeof(triangle));
memcpy(ctx.trgs, trgs, trgcount * sizeof(triangle));
ctx.tree = create_tree(trgs, trgcount);
return ctx;
}
static int raycast_query_tree(
raycast_tree_node* tree,
vec3 a, vec3 b,
size_t ignore1, size_t ignore2
) {
if(tree == NULL) return 0;
if(!segment_intersects_node(a, b, tree)) return 0;
for(size_t i = 0; i < tree->trgcount; ++i) {
if(tree->trgs[i].group == ignore1) continue;
if(tree->trgs[i].group == ignore2) continue;
if(segment_intersects_triangle(a, b, tree->trgs[i])) return 1;
}
if(raycast_query_tree(tree->child1, a, b, ignore1, ignore2)) return 1;
if(raycast_query_tree(tree->child2, a, b, ignore1, ignore2)) return 1;
return 0;
}
int raycast_query(raycast ctx, vec3 a, vec3 b, size_t ignore1, size_t ignore2) {
return raycast_query_tree(ctx.tree, a, b, ignore1, ignore2);
}
static void free_tree(raycast_tree_node* tree) {
if(tree->child1) free_tree(tree->child1);
if(tree->child2) free_tree(tree->child2);
free(tree);
}
void raycast_free(raycast ctx) {
free_tree(ctx.tree);
free(ctx.trgs);
}