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.gitignore
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# compiled output
/dist
/tmp
/out-tsc
package-lock.json
yarn-lock.json
# dependencies
/node_modules
# valuable environment files
src/environments/*.ts
functions/src/environment/*.ts
.env
.env.*
# IDEs and editors
/.idea
/.vscode
/.github
.project
.classpath
.c9/
*.launch
.settings/
*.sublime-workspace
# IDE - VSCode
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
# misc
/.sass-cache
/connect.lock
/coverage
/libpeerconnection.log
npm-debug.log
testem.log
/typings
/docs
# e2e
/e2e/*.js
/e2e/*.map
# core from Vamidicreations
/core
# System Files
.DS_Store
Thumbs.db
# password files
passwords.txt
/accounts/demo.txt
*.ai
*.ai.meta
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[Ll]ogs/
[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
[Mm]emoryCaptures/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!**/*.meta
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
# compiled credentials
firebase-storytime-app.json
firebase-storytime-app.json.meta
DatabaseConfig.asset
DatabaseConfig.asset.meta