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Adds an Admin Upgrade that, as suggested in #118, makes the stargate indestructible when applied.
After applying the upgrade, the Stargate can only be destroyed by an operator in creative mode.
To accomplish this the following additions and changes have been made:
SGBaseTE
SGBlock
SGAdminUpgradeItem
Added appropriate entries to English and German lang files
Added "output.resourcesDir = output.classesDir" to build.grade to make IntelliJ recognise the mod's assets (I don't know why it didn't before)
The new fields are currently not available through the Configurator, though they could be added.
It might be a good idea to not make the "requiresAdminToBreak" field available in this way, to keep gates from being broken even by players that have full access to the Configurator.