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A massively parallel, optimal functional runtime in Rust
Sample projects for the Unity.CharacterController package
Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender
Experimental real-time renderer with support for dynamic global illumination
Remove unused Rust dependencies with this one weird trick!
An opionated set of Best Practices for the Bevy game engine
Command-line YAML, XML, TOML processor - jq wrapper for YAML/XML/TOML documents
A massively parallel, high-level programming language
Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.
Developer console plugin for the Bevy game engine.
“Zero setup” cross compilation and “cross testing” of Rust crates
High-level networking library that extends the bevy_replicon library to allow snapshot interpolation and client-side prediction
A rollback library that buffers component state. Useful for netcode.
General purpose client/server networking library written in Rust, built on top of the QUIC protocol which is implemented by quinn
a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast
Blazingly fast retained layout engine for Bevy ECS.
The dumbest and simplest layouting algorithm for bevy
A nine slice/patch plugin for bevy ui nodes as single component using a fragment shader.
A networking library to make multiplayer games for the Bevy game engine
A Client/Server game networking plugin using QUIC, for the Bevy game engine.
A library for rendering vector shapes using the Bevy game engine