Fix assigning Flowing Water (regression from 6b00a3430d080ecf0b47ed0e13b... #2
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...e535b7f2d5eef)
when rendering WITH water (-nowater not set) the assignBlock water case did not hit
and ended in the default else tree, which was only supposed to happen for doublesteps.
Flowing water has a "col" value, depending on its height, so we did hit the
sandstone & wood & cobblestone doublestep case, which is why only height(col 1&2&3) flowing water
was replaced and the "low" flowing water not.
NOTE: also tested -nowater, still works
Images show the bug (without patch)