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Issues.md

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@@ -25,7 +25,11 @@ The Unreal Engine DLSS plugin is known to send DLSS resources in the wrong state
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Workaround is to set `ColorResourceBarrier=4` from `nvngx.ini` or select `RENDER_TARGET` for `Color` at `Resource Barriers (Dx12)` from the in-game menu.
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## Black Screen with XeSS
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Some users have reported that when using XeSS upscaler backend, the result is a black screen with UI. In some cases downloading the latest version of [DirectX Shader Compiler](https://github.com/microsoft/DirectXShaderCompiler/releases) and extracting `dxcompiler.dll`, `dxil.dll` from `bin\x64\` next to the game exe file resolved this issue.
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Some users have reported that when using XeSS upscaler backend, the result is a black screen with UI. In some cases downloading the latest version of [DirectX Shader Compiler](https://github.com/microsoft/DirectXShaderCompiler/releases) and extracting `dxcompiler.dll`, `dxil.dll` from `bin\x64\` next to the game exe file resolved this issue.
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Also on some cases going back to XeSS v1.1 helps. Known examples are;
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* Guardians of the Galaxy on some GPU/Driver (mostly on AMD) combinations
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* Minecraft RTX
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## CAS (Conrast Adaptive Sharpening)
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CAS added to XeSS backends to mitigate softness of upscaler, but CAS can also cause some image problems.

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