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Florian Häglsperger edited this page Aug 15, 2014 · 4 revisions

Development vision

CubeHack is an open-world voxel roguelike game.

The game design and direction is work-in-progress; this document represents the current thinking.

Gameplay overview

  • CubeHack is primarily an RPG: Kill monsters, find loot and level up.
  • First-person combat.
  • Randomized items.
  • Randomized quests.
  • Large, randomly generated game world.
  • Players can modify every part of the world through mining and building.
  • Crafting.
  • Permanent death, but players can spawn a new character in the same game world with everything they've stored and built.
  • Co-op multiplayer.

Modding

  • Game data is stored in "mod file": a data file that contains all the monsters, items, block types, zones.
  • It should be possible to edit this file and edit/add game content without programming skills.
  • In multiplayer, an unmodified client can connect to a modded server and download the missing content.
  • Popular additions/modifications might be folded back into the core game.

Game world

  • The game is set in a generic steam-punkish fantasy world. The intention is to have a flexible setting that can support a wide variety of gameplay ideas, zones and monsters.
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