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Florian Häglsperger edited this page Aug 15, 2014
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CubeHack is an open-world voxel roguelike game.
The game design and direction is work-in-progress; this document represents the current thinking.
- CubeHack is primarily an RPG: Kill monsters, find loot and level up.
- First-person combat.
- Randomized items.
- Randomized quests.
- Large, randomly generated game world.
- Players can modify every part of the world through mining and building.
- Crafting.
- Permanent death, but players can spawn a new character in the same game world with everything they've stored and built.
- Co-op multiplayer.
- Game data is stored in "mod file": a data file that contains all the monsters, items, block types, zones.
- It should be possible to edit this file and edit/add game content without programming skills.
- In multiplayer, an unmodified client can connect to a modded server and download the missing content.
- Popular additions/modifications might be folded back into the core game.
- The game is set in a generic steam-punkish fantasy world. The intention is to have a flexible setting that can support a wide variety of gameplay ideas, zones and monsters.