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Known Issues
Cristian Geambasu edited this page Apr 23, 2015
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This issue happens when you have the input manager and an "EventSystem" game-object(it usually gets created automatically when you create a UI canvas) in the same scene. If you are using the rebind script that comes with the examples this should not be a problem but if you are using a custom rebind script you need to edit it so it delays input scanning by one frame(put the code in a coroutine and add yield return null; at the start of the method).