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Enu 0.1

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@dsrw dsrw released this 03 Feb 21:02
· 660 commits to main since this release

Enu's first real release. There are still crash-bugs, and a huge number of missing features, but I think things will mostly work, most of the time, for most people.

Notes:

  • The Linux build has been tested, but not very well. I'll try my best to get any reported issue sorted out quickly.
  • Only the Mac version is signed. Windows will complain loudly, but will run with enough convincing.
  • All builds are x64.
  • Worlds created in 0.1 probably won't work in future versions.
  • I'll be sending my Mac in for service very soon, so it may be a few weeks before I can fix Mac issues.
  • The code is a mess. 0.2 will mostly focus on refactoring.
  • In some situations, in game code can take down the app. This will be fixed.
  • There's a limit to how many different voxel objects can be created. I can't remember what the limit is, and I'm not sure what happens when you hit it. Consider this a challenge!