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closes: #903
A demo adapted from: https://github.com/godotengine/godot-demo-projects/tree/master/networking/multiplayer_bomber
I took few liberties, mostly related to caching references to nodes in the scene tree by using OnReady, using signals instead of parsing tree in
process
, and declaring gamestate autoload as engine singleton but it is mostly faithful to the original example – including one bug (errors when host disconnects before the peer).I changed few assets, since I was unable to find their original sources with the license. All the other assets (explosion and shard) not explicitly listed in example's README.md has been created for this particular example by godot's contributors.