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Real-time strategy inspired by Starcraft and similar old sprite-based 2D RTS games.
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Features fully customizable unit loadouts, check out /conf/ for samples
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Current controls:
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Select units:
- Left-click and drag to select units
- Double-click a unit to select all onscreen units of the same type
- Hold SHIFT to add units to the current selection instead of selecting anew
- Control groups: select units, press CTRL+[1..9] to assign, press [1..9] to switch between control groups.
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Unit controls
- Right-click to give movement commands
- A+leftclick to instruct units to move to a location and engage any hostiles on the way
- Hold SHIFT while issuing an order to queue it.
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Unit training is enabled: Select the and hold P to train more bombers!
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Future features:
- Research (probably just strings attached to Teams)
- Units that require certain conditions to be met to be built (ex. another type of unit already built, something researched)
- More unit abilities (blink, AOE damage, AOE debuff)
- Oh right, debuffs
- Units with timed life
- Maybe hook this up to a scripting language (probably Lua) to get all the details working
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