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Releases: mob-sakai/UnityEventDrawerEx

v1.0.2

22 Jul 03:31
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1.0.2 (2024-07-22)

Bug Fixes

  • namespace is too long (9fa71b1)
  • support Unity 2022.3.23+/2023.2.15+ (1da0d46), closes #18

1.0.1

13 Mar 09:47
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1.0.1 (2023-03-13)

Bug Fixes

1.0.0

28 Dec 15:35
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1.0.0 (2020-12-28)

Features

  • display runtime calls in inspector (25d29ce)
  • display target of instance method (e547f6b)
  • expandable runtime calls (88d6930)
  • impl (c868712)
  • support EventTrigger (ce0550d)
  • support static methods, instance methods, anonymous methods, ramda expressions (a2648bc)
  • support UnityEvent collection such as List\<UnityEvent\> and UnityEvent[] (3c99ad2)
  • when the persistent call is empty, UnityEvent is displayed compactly (a244027)

v0.4.0

18 Jun 12:19
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Full Changelog

Supports UnityEvent collection such as List<UnityEvent> and UnityEvent[].

Fixed bugs:

  • Error has occurred with UnityEvent collection such as List<UnityEvent> and UnityEvent[]. #13

v0.3.0

11 Jun 07:09
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Full Changelog

Supports EventTrigger

Fixed bugs:

  • Error has occurred at EventTrigger component #11

v0.2.0

04 Jun 04:27
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Add test code and refactor code.

Implemented enhancements:

  • Add test #9

Closed issues:

  • Refactoring #7

v0.1.0

03 Jun 15:49
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Full Changelog

Extends the UnityEventDrawer to display runtime calls in the inspector!
image

Implemented enhancements:

  • When the Persistent call is empty, UnityEvent is displayed compactly #5
  • Support static methods, instance methods, anonymous methods, ramda expressions #4
  • Display target of instance method #3
  • Expandable runtime calls #2
  • Display runtime calls in inspector #1

* This Changelog was automatically generated by github_changelog_generator