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I'm curious, why is this line needed if the condition already succeeded?
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poolOffset = 1
poolOffset & 0x7 === 1
poolOffset |= 0x7
=>0x7
poolOffset++
=>0x8
poolOffset
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@mscdex in other words, I'm just setting all bits that are lower than alignment value and increment the number to align it.
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A less convoluted way of writing that is
poolOffset = (poolOffset & ~7) + 8
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I used something like this:
poolOffset += 8 - poolOffset % 8;
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Yeah, I do this to for variable-size alignment or just non-power-of-two.