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oculus-samples

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  1. Unity-TheWorldBeyond Unity-TheWorldBeyond Public

    Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.…

    C# 346 98

  2. Unity-Movement Unity-Movement Public

    Body, Eye and Face Tracking code sample.

    C# 320 56

  3. Unity-FirstHand Unity-FirstHand Public

    Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The …

    C# 286 75

  4. Unity-Discover Unity-Discover Public

    Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.

    C# 279 71

  5. Unity-Phanto Unity-Phanto Public

    Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes.

    C# 244 62

  6. Unity-SharedSpaces Unity-SharedSpaces Public

    Oculus multiplayer showcase demonstrating basic multiplayer functionality in Unity. Including: Oculus Social APIs, Oculus Platform authentication, Photon Realtime, and Photon Voice with Oculus Spat…

    C# 237 101

Repositories

Showing 10 of 55 repositories
  • Unity-StarterSamples Public

    This repository brings multiple samples that can help you explore features and bring them into your project.

    oculus-samples/Unity-StarterSamples’s past year of commit activity
    C# 172 51 0 0 Updated Mar 25, 2025
  • Unity-PassthroughCameraApiSamples Public

    A Sample Project for Passthrough Camera API in Unity.

    oculus-samples/Unity-PassthroughCameraApiSamples’s past year of commit activity
    C# 155 31 4 0 Updated Mar 25, 2025
  • Unity-MRMotifs Public

    The developer community is beginning to show the world why Mixed Reality can be special. Developers come up with new mechanics that show why MR will be the best way to engage Quest users. MR Motifs is our format to broadcast them to other developers. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unity-MRMotifs’s past year of commit activity
    C# 168 MIT 19 0 0 Updated Mar 21, 2025
  • Unity-InteractionSDK-Samples Public

    Sample projects to showcase the Unity Meta XR Interaction SDK.

    oculus-samples/Unity-InteractionSDK-Samples’s past year of commit activity
    ShaderLab 1 0 0 0 Updated Mar 21, 2025
  • Unity-NorthStar Public

    North Star is a VR showcase for Unity, demonstrating cutting-edge graphics and immersive gameplay on Meta Quest devices. Join a crew of pirates on a quest for mythic treasure, and uncover the secrets of creating exceptional visuals on Quest devices. This project showcases hand tracking, Interaction SDK, Movement SDK, and Application Spacewarp.

    oculus-samples/Unity-NorthStar’s past year of commit activity
    C# 16 MIT 3 0 0 Updated Mar 20, 2025
  • Unity-DepthAPI Public

    Examples of using Depth API for real-time, dynamic occlusions

    oculus-samples/Unity-DepthAPI’s past year of commit activity
    ShaderLab 220 30 1 0 Updated Mar 20, 2025
  • Unity-ShaderPrewarmer Public

    This is a shader prewarming utility sample that you can utilize in your own Unity projects. The goal of the sample is to provide developers an easy workflow to quickly set up and configure a shader prewarming pipeline within your application, which can help remove first time UX shader glitching as much as possible at a lower development cost.

    oculus-samples/Unity-ShaderPrewarmer’s past year of commit activity
    C# 1 MIT 0 0 0 Updated Mar 20, 2025
  • Unreal-MetaXRAudioSDK Public

    This project contains Unreal samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.

    oculus-samples/Unreal-MetaXRAudioSDK’s past year of commit activity
    C++ 3 3 0 0 Updated Mar 19, 2025
  • Unity-PerformanceSettings Public

    Performance settings testing ground, showing how to use game-engine-agnostic performance controls for Meta Quest devices such as dual-core boost and dynamic resolution.

    oculus-samples/Unity-PerformanceSettings’s past year of commit activity
    ShaderLab 26 MIT 8 0 0 Updated Mar 19, 2025
  • Unity-Movement Public

    Body, Eye and Face Tracking code sample.

    oculus-samples/Unity-Movement’s past year of commit activity
    C# 320 56 6 0 Updated Mar 18, 2025

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