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[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance. #37205

[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance.

[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance. #37205

lintrunner  /  linux-job

succeeded Apr 28, 2025 in 13m 20s