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Fix support for synchronous animation queues #1376
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dtex
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Oct 12, 2017
rwaldron#1376 only fixed the problem when animation segments were enqueued in seperate passes through the event loop. When two animation segments were enqueued on the same pass through the even loop we were starting both segments because the isRunning state was not being set until nextTick. This should fix all that. I've updated some of the tests which I believe were written in a non-intuitive manner because of this bug. Instead of really understanding the problem I had just written the tests in a way that made them pass. There's probably a name for this sort of behavior. If not, we should invent a name.
dtex
added a commit
to dtex/johnny-five
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Oct 13, 2017
rwaldron#1376 only fixed the problem when animation segments were enqueued in seperate passes through the event loop. When two animation segments were enqueued on the same pass through the even loop we were starting both segments because the isRunning state was not being set until nextTick. This should fix all that. I've updated some of the tests which I believe were written in a non-intuitive manner because of this bug. Instead of really understanding the problem I had just written the tests in a way that made them pass. There's probably a name for this sort of behavior. If not, we should invent a name.
dtex
added a commit
to dtex/johnny-five
that referenced
this pull request
Oct 13, 2017
rwaldron#1376 only fixed the problem when animation segments were enqueued in seperate passes through the event loop. When two animation segments were enqueued on the same pass through the even loop we were starting both segments because the isRunning state was not being set until nextTick. This should fix all that. I've updated some of the tests which I believe were written in a non-intuitive manner because of this bug. Instead of really understanding the problem I had just written the tests in a way that made them pass. There's probably a name for this sort of behavior. If not, we should invent a name.
dtex
added a commit
to dtex/johnny-five
that referenced
this pull request
Oct 13, 2017
rwaldron#1376 only fixed the problem when animation segments were enqueued in seperate passes through the event loop. When two animation segments were enqueued on the same pass through the even loop we were starting both segments because the isRunning state was not being set until nextTick. This should fix all that. I've updated some of the tests which I believe were written in a non-intuitive manner because of this bug. Instead of really understanding the problem I had just written the tests in a way that made them pass. There's probably a name for this sort of behavior. If not, we should invent a name.
dtex
added a commit
to dtex/johnny-five
that referenced
this pull request
Oct 17, 2017
rwaldron#1376 only fixed the problem when animation segments were enqueued in seperate passes through the event loop. When two animation segments were enqueued on the same pass through the even loop we were starting both segments because the isRunning state was not being set until nextTick. This should fix all that. I've updated some of the tests which I believe were written in a non-intuitive manner because of this bug. Instead of really understanding the problem I had just written the tests in a way that made them pass. There's probably a name for this sort of behavior. If not, we should invent a name.
dtex
added a commit
to dtex/johnny-five
that referenced
this pull request
Oct 17, 2017
rwaldron#1376 only fixed the problem when animation segments were enqueued in seperate passes through the event loop. When two animation segments were enqueued on the same pass through the even loop we were starting both segments because the isRunning state was not being set until nextTick. This should fix all that. I've updated some of the tests which I believe were written in a non-intuitive manner because of this bug. Instead of really understanding the problem I had just written the tests in a way that made them pass. There's probably a name for this sort of behavior. If not, we should invent a name.
dtex
added a commit
to dtex/johnny-five
that referenced
this pull request
Oct 17, 2017
rwaldron#1376 only fixed the problem when animation segments were enqueued in seperate passes through the event loop. When two animation segments were enqueued on the same pass through the even loop we were starting both segments because the isRunning state was not being set until nextTick. This should fix all that. I've updated some of the tests which I believe were written in a non-intuitive manner because of this bug. Instead of really understanding the problem I had just written the tests in a way that made them pass. There's probably a name for this sort of behavior. If not, we should invent a name.
dtex
added a commit
to dtex/johnny-five
that referenced
this pull request
Oct 18, 2017
rwaldron#1376 only fixed the problem when animation segments were enqueued in seperate passes through the event loop. When two animation segments were enqueued on the same pass through the even loop we were starting both segments because the isRunning state was not being set until nextTick. This should fix all that. I've updated some of the tests which I believe were written in a non-intuitive manner because of this bug. Instead of really understanding the problem I had just written the tests in a way that made them pass. There's probably a name for this sort of behavior. If not, we should invent a name.
dtex
added a commit
to dtex/johnny-five
that referenced
this pull request
Oct 19, 2017
rwaldron#1376 only fixed the problem when animation segments were enqueued in seperate passes through the event loop. When two animation segments were enqueued on the same pass through the even loop we were starting both segments because the isRunning state was not being set until nextTick. This should fix all that. I've updated some of the tests which I believe were written in a non-intuitive manner because of this bug. Instead of really understanding the problem I had just written the tests in a way that made them pass. There's probably a name for this sort of behavior. If not, we should invent a name.
dtex
added a commit
to dtex/johnny-five
that referenced
this pull request
Oct 19, 2017
rwaldron#1376 only fixed the problem when animation segments were enqueued in seperate passes through the event loop. When two animation segments were enqueued on the same pass through the even loop we were starting both segments because the isRunning state was not being set until nextTick. This should fix all that. I've updated some of the tests which I believe were written in a non-intuitive manner because of this bug. Instead of really understanding the problem I had just written the tests in a way that made them pass. There's probably a name for this sort of behavior. If not, we should invent a name.
rwaldron
pushed a commit
that referenced
this pull request
Dec 8, 2017
#1376 only fixed the problem when animation segments were enqueued in seperate passes through the event loop. When two animation segments were enqueued on the same pass through the even loop we were starting both segments because the isRunning state was not being set until nextTick. This should fix all that. I've updated some of the tests which I believe were written in a non-intuitive manner because of this bug. Instead of really understanding the problem I had just written the tests in a way that made them pass. There's probably a name for this sort of behavior. If not, we should invent a name.
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Fixes #1361