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Clarify that containers, roads and walls are unowned structures #198

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2 changes: 2 additions & 0 deletions api/source/StructureContainer.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,8 @@

A small container that can be used to store resources. This is a walkable structure. All dropped resources automatically goes to the container at the same tile.

This structure is unowned, so it won't be returned in a `room.find(FIND_MY_STRUCTURES)` call.

<table class="table gameplay-info">
<tbody>
<tr>
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2 changes: 2 additions & 0 deletions api/source/StructureRoad.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,8 @@

Decreases movement cost to 1. Using roads allows creating creeps with less `MOVE` body parts. You can also build roads on top of natural terrain walls which are otherwise impassable.

This structure is unowned, so it won't be returned in a `room.find(FIND_MY_STRUCTURES)` call.

<table class="table gameplay-info">
<tbody>
<tr>
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3 changes: 3 additions & 0 deletions api/source/StructureWall.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,11 @@
<img src="img/wall.png" alt="" align="right" />

Blocks movement of all creeps.

Players can build destructible walls in controlled rooms.
Some rooms also contain indestructible walls separating novice and respawn areas from the rest of the world or dividing novice / respawn areas into smaller sections. Indestructible walls have no `hits` property.

This structure is unowned, so it won't be returned in a `room.find(FIND_MY_STRUCTURES)` call.

<table class="table gameplay-info">
<tbody>
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