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Implement cache for active structures in rooms #107

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4 changes: 2 additions & 2 deletions src/game/game.js
Original file line number Diff line number Diff line change
Expand Up @@ -304,7 +304,7 @@
addObjectToFindCache(register, C.FIND_MY_SPAWNS, register.spawns[i], object);
addObjectToFindCache(register, C.FIND_HOSTILE_SPAWNS, register.spawns[i], object);
}

}
if (!object.off && (object.type == 'extension' || object.type == 'spawn') && (object.user == runtimeData.user._id)) {
register.rooms[object.room].energyAvailable += object.energy;
Expand Down Expand Up @@ -363,7 +363,7 @@
}

}

runtimeData.flags.forEach(flagRoomData => {

var data = flagRoomData.data.split("|");
Expand Down
25 changes: 13 additions & 12 deletions src/game/structures.js
Original file line number Diff line number Diff line change
Expand Up @@ -195,7 +195,8 @@ exports.make = function(_runtimeData, _intents, _register, _globals) {
if(!this.room.controller) {
return false;
}
return utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id));

return !data(this.id).off
});

Object.defineProperty(globals, 'Structure', {enumerable: true, value: Structure});
Expand Down Expand Up @@ -436,7 +437,7 @@ exports.make = function(_runtimeData, _intents, _register, _globals) {
if(this.cooldown > 0) {
return C.ERR_TIRED;
}
if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) {
if(data(this.id).off) {
return C.ERR_RCL_NOT_ENOUGH;
}
if(!lab1 || !lab1.id || !register.structures[lab1.id] ||
Expand Down Expand Up @@ -476,7 +477,7 @@ exports.make = function(_runtimeData, _intents, _register, _globals) {
if(!this.my) {
return C.ERR_NOT_OWNER;
}
if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) {
if(data(this.id).off) {
return C.ERR_RCL_NOT_ENOUGH;
}
if(!target || !target.id || !register.creeps[target.id] || !(target instanceof globals.Creep) || target.spawning) {
Expand Down Expand Up @@ -511,7 +512,7 @@ exports.make = function(_runtimeData, _intents, _register, _globals) {
if(!this.my || !target.my) {
return C.ERR_NOT_OWNER;
}
if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) {
if(data(this.id).off) {
return C.ERR_RCL_NOT_ENOUGH;
}
if(this.cooldown > 0) {
Expand Down Expand Up @@ -575,7 +576,7 @@ exports.make = function(_runtimeData, _intents, _register, _globals) {
if(!this.room.controller) {
return C.ERR_RCL_NOT_ENOUGH;
}
if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) {
if(data(this.id).off) {
return C.ERR_RCL_NOT_ENOUGH;
}
}
Expand Down Expand Up @@ -635,7 +636,7 @@ exports.make = function(_runtimeData, _intents, _register, _globals) {
if(!_.isString(roomName) || !/^(W|E)\d+(S|N)\d+$/.test(roomName)) {
return C.ERR_INVALID_ARGS;
}
if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) {
if(data(this.id).off) {
return C.ERR_RCL_NOT_ENOUGH;
}

Expand Down Expand Up @@ -698,7 +699,7 @@ exports.make = function(_runtimeData, _intents, _register, _globals) {
if(!this.my) {
return C.ERR_NOT_OWNER;
}
if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) {
if(data(this.id).off) {
return C.ERR_RCL_NOT_ENOUGH;
}
var amount = 1;
Expand Down Expand Up @@ -803,7 +804,7 @@ exports.make = function(_runtimeData, _intents, _register, _globals) {
if(!this.my) {
return C.ERR_NOT_OWNER;
}
if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) {
if(data(this.id).off) {
return C.ERR_RCL_NOT_ENOUGH;
}
if(!/^(W|E)\d+(N|S)\d+$/.test(targetRoomName)) {
Expand Down Expand Up @@ -867,7 +868,7 @@ exports.make = function(_runtimeData, _intents, _register, _globals) {
if(data(this.id).energy < C.TOWER_ENERGY_COST) {
return C.ERR_NOT_ENOUGH_ENERGY;
}
if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) {
if(data(this.id).off) {
return C.ERR_RCL_NOT_ENOUGH;
}

Expand All @@ -887,7 +888,7 @@ exports.make = function(_runtimeData, _intents, _register, _globals) {
if(data(this.id).energy < C.TOWER_ENERGY_COST) {
return C.ERR_NOT_ENOUGH_ENERGY;
}
if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) {
if(data(this.id).off) {
return C.ERR_RCL_NOT_ENOUGH;
}

Expand All @@ -907,7 +908,7 @@ exports.make = function(_runtimeData, _intents, _register, _globals) {
if(data(this.id).energy < C.TOWER_ENERGY_COST) {
return C.ERR_NOT_ENOUGH_ENERGY;
}
if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) {
if(data(this.id).off) {
return C.ERR_RCL_NOT_ENOUGH;
}

Expand Down Expand Up @@ -1476,7 +1477,7 @@ exports.make = function(_runtimeData, _intents, _register, _globals) {
if(this.cooldown > 0) {
return C.ERR_TIRED;
}
if(!utils.checkStructureAgainstController(data(this.id), register.objectsByRoom[data(this.id).room], data(this.room.controller.id))) {
if(data(this.id).off) {
return C.ERR_RCL_NOT_ENOUGH;
}
var [tx,ty] = utils.roomNameToXY(pos.roomName);
Expand Down
11 changes: 11 additions & 0 deletions src/processor.js
Original file line number Diff line number Diff line change
Expand Up @@ -290,6 +290,8 @@ function processRoom(roomId, {intents, roomObjects, users, roomTerrain, gameTime
var resultPromises = [];
var userVisibility = {};

let ownedTypes = ['extension','spawn','link','storage','tower','observer','powerSpawn','extractor','terminal','lab','nuker']
let ownedObjects = {}
_.forEach(roomObjects, (object) => {

if(!object || object._skip) {
Expand Down Expand Up @@ -384,6 +386,10 @@ function processRoom(roomId, {intents, roomObjects, users, roomTerrain, gameTime
}
}

if(ownedTypes.includes(object.type)) {
(ownedObjects[object.type] = ownedObjects[object.type] || []).push(object)
}

if (object.user) {
//userVisibility[object.user] = true;

Expand Down Expand Up @@ -422,6 +428,11 @@ function processRoom(roomId, {intents, roomObjects, users, roomTerrain, gameTime
}
});


if(scope.roomController) {
require('./processor/intents/_check_active_structures')(ownedObjects, scope);
}

/*for(var user in userVisibility) {
resultPromises.push(core.setUserRoomVisibility(user, roomId));
}*/
Expand Down
41 changes: 0 additions & 41 deletions src/processor/intents/_calc_spawns.js

This file was deleted.

28 changes: 28 additions & 0 deletions src/processor/intents/_check_active_structures.js

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

2 changes: 1 addition & 1 deletion src/processor/intents/creeps/harvest.js
Original file line number Diff line number Diff line change
Expand Up @@ -77,7 +77,7 @@ module.exports = function(object, intent, scope) {
if(extractor.user && extractor.user != object.user) {
return;
}
if(!utils.checkStructureAgainstController(extractor, roomObjects, roomController)) {
if(extractor.off) {
return;
}
if(extractor.cooldown) {
Expand Down
2 changes: 1 addition & 1 deletion src/processor/intents/labs/unboost-creep.js
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@ module.exports = function(object, intent, scope) {
if(!target || target.type != 'creep' || target.user != object.user) {
return;
}
if(!utils.checkStructureAgainstController(object, roomObjects, roomController)) {
if(object.off) {
return;
}
if(Math.abs(target.x - object.x) > 1 || Math.abs(target.y - object.y) > 1) {
Expand Down
2 changes: 1 addition & 1 deletion src/processor/intents/links/transfer.js
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@ module.exports = function(object, intent, {roomObjects, bulk, roomController, ev
if(object.cooldown > 0) {
return;
}
if(!utils.checkStructureAgainstController(object, roomObjects, roomController)) {
if(object.off) {
return;
}
targetTotal = target.energy;
Expand Down
2 changes: 1 addition & 1 deletion src/processor/intents/nukers/launch-nuke.js
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@ var _ = require('lodash'),

module.exports = function(object, intent, {roomObjects, bulk, roomController, gameTime, roomInfo}) {

if(!utils.checkStructureAgainstController(object, roomObjects, roomController)) {
if(object.off) {
return;
}
if(object.G < object.GCapacity || object.energy < object.energyCapacity) {
Expand Down
2 changes: 1 addition & 1 deletion src/processor/intents/power-spawns/process-power.js
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ module.exports = function(object, intent, {roomObjects, bulk, bulkUsers, roomCon
if(object.type != 'powerSpawn')
return;

if(!utils.checkStructureAgainstController(object, roomObjects, roomController)) {
if(object.off) {
return;
}

Expand Down
2 changes: 1 addition & 1 deletion src/processor/intents/spawns/create-creep.js
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ module.exports = function(spawn, intent, scope) {
if(spawn.type != 'spawn')
return;

if(!utils.checkStructureAgainstController(spawn, roomObjects, roomController)) {
if(spawn.off) {
return;
}

Expand Down
51 changes: 0 additions & 51 deletions src/utils.js
Original file line number Diff line number Diff line change
Expand Up @@ -960,58 +960,7 @@ exports.sendAttackingNotification = function(target, roomController) {
}
};

exports.checkStructureAgainstController = function(object, roomObjects, roomController) {
// owner-less objects are always active
if(!object.user) {
return true;
}

// eliminate some other easy cases
if(!roomController || roomController.level < 1 || roomController.user !== object.user) {
return false;
}

let allowedRemaining = C.CONTROLLER_STRUCTURES[object.type][roomController.level];

if(allowedRemaining === 0) {
return false;
}

// if only one object ever allowed, this is it
if(C.CONTROLLER_STRUCTURES[object.type][8] === 1) {
return allowedRemaining !== 0;
}

// Scan through the room objects of the same type and count how many are closer.
let foundSelf = false;
let objectDist = Math.max(Math.abs(object.x - roomController.x), Math.abs(object.y - roomController.y));
let objectIds = _.keys(roomObjects);
for (let i = 0; i < objectIds.length; i++) {
let compareObj = roomObjects[objectIds[i]];
if(compareObj.type === object.type && compareObj.user === object.user) {
let compareDist = Math.max(Math.abs(compareObj.x - roomController.x), Math.abs(compareObj.y - roomController.y));

if(compareDist < objectDist) {
allowedRemaining--;
if (allowedRemaining === 0) {
return false;
}
} else if(!foundSelf && compareDist === objectDist) {
// Objects of equal distance that are discovered before we scan over the selected object are considered closer
if(object === compareObj) {
foundSelf = true;
} else {
allowedRemaining--;
if (allowedRemaining === 0) {
return false;
}
}
}
}
}

return true;
};

exports.defineGameObjectProperties = function(obj, dataFn, properties) {
var propertiesInfo = {};
Expand Down