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Merge 31 #562

Merged
merged 11 commits into from
Dec 6, 2024
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// Copyright 2024 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at

// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

// Matter Manager
#include <Matter.h>
#include <WiFi.h>
#include <Preferences.h>

// List of Matter Endpoints for this Node
// Color Light Endpoint
MatterEnhancedColorLight EnhancedColorLight;

// It will use HSV color to control all Matter Attribute Changes
HsvColor_t currentHSVColor = {0, 0, 0};

// it will keep last OnOff & HSV Color state stored, using Preferences
Preferences matterPref;
const char *onOffPrefKey = "OnOff";
const char *hsvColorPrefKey = "HSV";

// set your board RGB LED pin here
#ifdef RGB_BUILTIN
const uint8_t ledPin = RGB_BUILTIN;
#else
const uint8_t ledPin = 2; // Set your pin here if your board has not defined LED_BUILTIN
#warning "Do not forget to set the RGB LED pin"
#endif

// set your board USER BUTTON pin here
const uint8_t buttonPin = 0; // Set your pin here. Using BOOT Button. C6/C3 use GPIO9.

// WiFi is manually set and started
const char *ssid = "your-ssid"; // Change this to your WiFi SSID
const char *password = "your-password"; // Change this to your WiFi password

// Set the RGB LED Light based on the current state of the Enhanced Color Light
bool setLightState(bool state, espHsvColor_t colorHSV, uint8_t brighteness, uint16_t temperature_Mireds) {

if (state) {
#ifdef RGB_BUILTIN
// currentHSVColor keeps final color result
espRgbColor_t rgbColor = espHsvColorToRgbColor(currentHSVColor);
// set the RGB LED
rgbLedWrite(ledPin, rgbColor.r, rgbColor.g, rgbColor.b);
#else
// No Color RGB LED, just use the HSV value (brightness) to control the LED
analogWrite(ledPin, colorHSV.v);
#endif
} else {
digitalWrite(ledPin, LOW);
}
// store last HSV Color and OnOff state for when the Light is restarted / power goes off
matterPref.putBool(onOffPrefKey, state);
matterPref.putUInt(hsvColorPrefKey, currentHSVColor.h << 16 | currentHSVColor.s << 8 | currentHSVColor.v);
// This callback must return the success state to Matter core
return true;
}

void setup() {
// Initialize the USER BUTTON (Boot button) GPIO that will act as a toggle switch
pinMode(buttonPin, INPUT_PULLUP);
// Initialize the LED (light) GPIO and Matter End Point
pinMode(ledPin, OUTPUT);

Serial.begin(115200);
while (!Serial) {
delay(100);
}

// We start by connecting to a WiFi network
Serial.print("Connecting to ");
Serial.println(ssid);
// enable IPv6
WiFi.enableIPv6(true);
// Manually connect to WiFi
WiFi.begin(ssid, password);
// Wait for connection
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println("\r\nWiFi connected");
Serial.println("IP address: ");
Serial.println(WiFi.localIP());
delay(500);

// Initialize Matter EndPoint
matterPref.begin("MatterPrefs", false);
// default OnOff state is ON if not stored before
bool lastOnOffState = matterPref.getBool(onOffPrefKey, true);
// default HSV color is (21, 216, 25) - Warm White Color at 10% intensity
uint32_t prefHsvColor = matterPref.getUInt(hsvColorPrefKey, 21 << 16 | 216 << 8 | 25);
currentHSVColor = {uint8_t(prefHsvColor >> 16), uint8_t(prefHsvColor >> 8), uint8_t(prefHsvColor)};
EnhancedColorLight.begin(lastOnOffState, currentHSVColor);
// set the callback function to handle the Light state change
EnhancedColorLight.onChange(setLightState);

// lambda functions are used to set the attribute change callbacks
EnhancedColorLight.onChangeOnOff([](bool state) {
Serial.printf("Light OnOff changed to %s\r\n", state ? "ON" : "OFF");
return true;
});
EnhancedColorLight.onChangeColorTemperature([](uint16_t colorTemperature) {
Serial.printf("Light Color Temperature changed to %d\r\n", colorTemperature);
// get correspondent Hue and Saturation of the color temperature
HsvColor_t hsvTemperature = espRgbColorToHsvColor(espCTToRgbColor(colorTemperature));
// keep previous the brightness and just change the Hue and Saturation
currentHSVColor.h = hsvTemperature.h;
currentHSVColor.s = hsvTemperature.s;
return true;
});
EnhancedColorLight.onChangeBrightness([](uint8_t brightness) {
Serial.printf("Light brightness changed to %d\r\n", brightness);
// change current brightness (HSV value)
currentHSVColor.v = brightness;
return true;
});
EnhancedColorLight.onChangeColorHSV([](HsvColor_t hsvColor) {
Serial.printf("Light HSV Color changed to (%d,%d,%d)\r\n", hsvColor.h, hsvColor.s, hsvColor.v);
// keep the current brightness and just change Hue and Saturation
currentHSVColor.h = hsvColor.h;
currentHSVColor.s = hsvColor.s;
return true;
});

// Matter beginning - Last step, after all EndPoints are initialized
Matter.begin();
// This may be a restart of a already commissioned Matter accessory
if (Matter.isDeviceCommissioned()) {
Serial.println("Matter Node is commissioned and connected to Wi-Fi. Ready for use.");
Serial.printf(
"Initial state: %s | RGB Color: (%d,%d,%d) \r\n", EnhancedColorLight ? "ON" : "OFF", EnhancedColorLight.getColorRGB().r,
EnhancedColorLight.getColorRGB().g, EnhancedColorLight.getColorRGB().b
);
// configure the Light based on initial on-off state and its color
EnhancedColorLight.updateAccessory();
}
}
// Button control
uint32_t button_time_stamp = 0; // debouncing control
bool button_state = false; // false = released | true = pressed
const uint32_t debouceTime = 250; // button debouncing time (ms)
const uint32_t decommissioningTimeout = 10000; // keep the button pressed for 10s to decommission the light

void loop() {
// Check Matter Light Commissioning state, which may change during execution of loop()
if (!Matter.isDeviceCommissioned()) {
Serial.println("");
Serial.println("Matter Node is not commissioned yet.");
Serial.println("Initiate the device discovery in your Matter environment.");
Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
// waits for Matter Light Commissioning.
uint32_t timeCount = 0;
while (!Matter.isDeviceCommissioned()) {
delay(100);
if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec
Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
}
}
Serial.printf(
"Initial state: %s | RGB Color: (%d,%d,%d) \r\n", EnhancedColorLight ? "ON" : "OFF", EnhancedColorLight.getColorRGB().r,
EnhancedColorLight.getColorRGB().g, EnhancedColorLight.getColorRGB().b
);
// configure the Light based on initial on-off state and its color
EnhancedColorLight.updateAccessory();
Serial.println("Matter Node is commissioned and connected to Wi-Fi. Ready for use.");
}

// A button is also used to control the light
// Check if the button has been pressed
if (digitalRead(buttonPin) == LOW && !button_state) {
// deals with button debouncing
button_time_stamp = millis(); // record the time while the button is pressed.
button_state = true; // pressed.
}

// Onboard User Button is used as a Light toggle switch or to decommission it
uint32_t time_diff = millis() - button_time_stamp;
if (button_state && time_diff > debouceTime && digitalRead(buttonPin) == HIGH) {
button_state = false; // released
// Toggle button is released - toggle the light
Serial.println("User button released. Toggling Light!");
EnhancedColorLight.toggle(); // Matter Controller also can see the change

// Factory reset is triggered if the button is pressed longer than 10 seconds
if (time_diff > decommissioningTimeout) {
Serial.println("Decommissioning the Light Matter Accessory. It shall be commissioned again.");
EnhancedColorLight = false; // turn the light off
Matter.decommission();
}
}
}
7 changes: 7 additions & 0 deletions libraries/Matter/examples/MatterEnhancedColorLight/ci.json
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{
"fqbn_append": "PartitionScheme=huge_app",
"requires": [
"CONFIG_SOC_WIFI_SUPPORTED=y",
"CONFIG_ESP_MATTER_ENABLE_DATA_MODEL=y"
]
}
115 changes: 115 additions & 0 deletions libraries/Matter/examples/MatterSmartButon/MatterSmartButon.ino
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// Copyright 2024 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at

// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.

// Matter Manager
#include <Matter.h>
#include <WiFi.h>

// List of Matter Endpoints for this Node
// Generic Switch Endpoint - works as a smart button with a single click
MatterGenericSwitch SmartButton;

// set your board USER BUTTON pin here
const uint8_t buttonPin = 0; // Set your pin here. Using BOOT Button. C6/C3 use GPIO9.

// WiFi is manually set and started
const char *ssid = "your-ssid"; // Change this to your WiFi SSID
const char *password = "your-password"; // Change this to your WiFi password

void setup() {
// Initialize the USER BUTTON (Boot button) GPIO that will act as a toggle switch
pinMode(buttonPin, INPUT_PULLUP);

Serial.begin(115200);
while (!Serial) {
delay(100);
}

// We start by connecting to a WiFi network
Serial.print("Connecting to ");
Serial.println(ssid);
// enable IPv6
WiFi.enableIPv6(true);
// Manually connect to WiFi
WiFi.begin(ssid, password);
// Wait for connection
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
Serial.println("\r\nWiFi connected");
Serial.println("IP address: ");
Serial.println(WiFi.localIP());
delay(500);

// Initialize the Matter EndPoint
SmartButton.begin();

// Matter beginning - Last step, after all EndPoints are initialized
Matter.begin();
// This may be a restart of a already commissioned Matter accessory
if (Matter.isDeviceCommissioned()) {
Serial.println("Matter Node is commissioned and connected to Wi-Fi. Ready for use.");
}
}
// Button control
uint32_t button_time_stamp = 0; // debouncing control
bool button_state = false; // false = released | true = pressed
const uint32_t debouceTime = 250; // button debouncing time (ms)
const uint32_t decommissioningTimeout = 10000; // keep the button pressed for 10s to decommission the Matter Fabric

void loop() {
// Check Matter Accessory Commissioning state, which may change during execution of loop()
if (!Matter.isDeviceCommissioned()) {
Serial.println("");
Serial.println("Matter Node is not commissioned yet.");
Serial.println("Initiate the device discovery in your Matter environment.");
Serial.println("Commission it to your Matter hub with the manual pairing code or QR code");
Serial.printf("Manual pairing code: %s\r\n", Matter.getManualPairingCode().c_str());
Serial.printf("QR code URL: %s\r\n", Matter.getOnboardingQRCodeUrl().c_str());
// waits for Matter Generic Switch Commissioning.
uint32_t timeCount = 0;
while (!Matter.isDeviceCommissioned()) {
delay(100);
if ((timeCount++ % 50) == 0) { // 50*100ms = 5 sec
Serial.println("Matter Node not commissioned yet. Waiting for commissioning.");
}
}
Serial.println("Matter Node is commissioned and connected to Wi-Fi. Ready for use.");
}

// A builtin button is used to trigger a command to the Matter Controller
// Check if the button has been pressed
if (digitalRead(buttonPin) == LOW && !button_state) {
// deals with button debouncing
button_time_stamp = millis(); // record the time while the button is pressed.
button_state = true; // pressed.
}

// Onboard User Button is used as a smart button or to decommission it
uint32_t time_diff = millis() - button_time_stamp;
if (button_state && time_diff > debouceTime && digitalRead(buttonPin) == HIGH) {
button_state = false; // released
// builtin button is released - send a click event to the Matter Controller
Serial.println("User button released. Sending Click to the Matter Controller!");
// Matter Controller will receive an event and, if programmed, it will trigger an action
SmartButton.click();

// Factory reset is triggered if the button is pressed longer than 10 seconds
if (time_diff > decommissioningTimeout) {
Serial.println("Decommissioning the Generic Switch Matter Accessory. It shall be commissioned again.");
Matter.decommission();
}
}
}
7 changes: 7 additions & 0 deletions libraries/Matter/examples/MatterSmartButon/ci.json
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@@ -0,0 +1,7 @@
{
"fqbn_append": "PartitionScheme=huge_app",
"requires": [
"CONFIG_SOC_WIFI_SUPPORTED=y",
"CONFIG_ESP_MATTER_ENABLE_DATA_MODEL=y"
]
}
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