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Fill holes at the poles #8

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pjcozzi opened this issue May 2, 2012 · 1 comment
Closed

Fill holes at the poles #8

pjcozzi opened this issue May 2, 2012 · 1 comment
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@pjcozzi
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pjcozzi commented May 2, 2012

Some ideas

  1. Do it in screen space like how we fill cracks. Scissor out the projected bounding rectangle of the bounding sphere for the hole. Ray cast or stencil the ellipsoid, or use the alpha channel. When shading, still use the geodetic ellipsoid surface normal.
  2. Render a low-resolution globe under the actual globe. Render it second for early-z.
  3. Render low-resolution geometry for just the poles under-lapped a bit to avoid cracking.
  4. Create tiles with a 1x1 white texture

I suggest 1. It's fragment load is higher than the others, but I expect the visual quality to be the best.

@ghost ghost assigned bagnell May 2, 2012
@bagnell
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bagnell commented May 25, 2012

I chose to implement the screen space solution. See pull request #42.

@bagnell bagnell closed this as completed May 31, 2012
adi2412 referenced this issue in adi2412/cesium Jul 14, 2015
emackey pushed a commit that referenced this issue Aug 21, 2015
oterral pushed a commit to oterral/cesium that referenced this issue Jan 12, 2016
Fix the calculation of tiles
lilleyse pushed a commit that referenced this issue Oct 30, 2021
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