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Releases: marko213/GDE

Alpha 0.3.6

28 May 10:29
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Alpha 0.3.6 Pre-release
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  • Add the automatic restarts option to restart on an inactive generation threshold

  • Make ASAP mode pause when the simulation is paused

  • Add a node cleanup mutation to remove some unused (unchanged) nodes

Alpha 0.3.5

26 May 17:57
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Alpha 0.3.5 Pre-release
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  • Fixed #13

  • Tweaked the amount of creatures per generation from 200 to 300

Alpha 0.3.4

30 Apr 11:01
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Alpha 0.3.4 Pre-release
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Changes:

  • Fixed #11
  • Generations now restart when a new level is loaded
  • Made it possible to switch to 0.5x speed
  • Minor fixes to the instructions and installation instructions

Alpha 0.3.3

29 Apr 15:59
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Alpha 0.3.3 Pre-release
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Changes:

  • Changed width of sidebar (tweaked nodes and connectors to work with it)
  • Added graphs showing the progress in the level
  • Added microadjustment mutation (as a submutation of moveScreenNode)
  • Made it possible for levels to be loaded from another file

Alpha 0.3.2

15 Apr 16:11
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Alpha 0.3.2 Pre-release
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Changes:

It is now possible to drag in order to remove or place obstacles.

Fixed generation numbering.

Improved performance on larger levels (improved draw and collision functions).

NOTE: old levels must be opened with the GDE level editor, "fixed" (by pressing the 'X' key) and saved in order for the old level to work in newer versions.

Alpha 0.3.1

14 Apr 21:05
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Alpha 0.3.1 Pre-release
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Changes:

Fixed #2 and fixed #6 (applied #3)

Added screen nodes that detect both boxes and triangles; fixed screen node overapping

Added left / right push feature to the level editor

Fixed level editor mispositioning temporary obstacle when the camera is moved upwards

Misc. small tweaks

Alpha 0.3.0

08 Apr 22:09
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Alpha 0.3.0 Pre-release
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First release of GDE on GitHub.

Copyright information and installation instructions can be found in the repository and source.