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Rider suggested cleanup, part 1 #5265
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1 change: 0 additions & 1 deletion
1
Project/Assets/ML-Agents/Examples/3DBall/Scripts/Ball3DHardAgent.cs
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Project/Assets/ML-Agents/Examples/Crawler/Scripts/CrawlerAgent.cs
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Project/Assets/ML-Agents/Examples/DungeonEscape/Scripts/PushAgentEscape.cs
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using System.Collections; | ||
using UnityEngine; | ||
using Unity.MLAgents; | ||
using Unity.MLAgents.Sensors; | ||
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3 changes: 0 additions & 3 deletions
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Project/Assets/ML-Agents/Examples/DungeonEscape/Scripts/SimpleNPC.cs
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2
Project/Assets/ML-Agents/Examples/Match3/Scripts/Match3Agent.cs
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Project/Assets/ML-Agents/Examples/Match3/Scripts/Match3ExampleActuator.cs
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using Unity.MLAgents; | ||
using Unity.MLAgents.Integrations.Match3; | ||
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namespace Unity.MLAgentsExamples | ||
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Project/Assets/ML-Agents/Examples/PushBlock/Scripts/GoalDetectTrigger.cs
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using System.Collections; | ||
using System.Collections.Generic; | ||
using UnityEngine; | ||
using UnityEngine.Events; | ||
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Project/Assets/ML-Agents/Examples/PushBlock/Scripts/PushAgentCollab.cs
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Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/CollisionCallbacks.cs
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com.unity.ml-agents.extensions/Runtime/Input/Adaptors/ButtonInputActionAdaptor.cs
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com.unity.ml-agents.extensions/Runtime/Input/Adaptors/Vector2InputActionAdaptor.cs
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com.unity.ml-agents.extensions/Runtime/Input/IRLActionInputAdaptor.cs
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...unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/IntegerInputActionAdaptorTests.cs
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com.unity.ml-agents.extensions/Tests/Runtime/Sensors/RigidBodySensorTests.cs
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using System.Runtime.CompilerServices; | ||
using UnityEngine; | ||
using NUnit.Framework; | ||
using Unity.MLAgents.Sensors; | ||
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using UnityEngine; | ||
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using System; | ||
using UnityEngine; | ||
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namespace Unity.MLAgents.Actuators | ||
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using System.Collections.Generic; | ||
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namespace Unity.MLAgents.Actuators | ||
{ | ||
/// <summary> | ||
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@@ -1,4 +1,3 @@ | ||
using System; | ||
using System.Collections.Generic; | ||
using Unity.Barracuda; | ||
using UnityEngine.Profiling; | ||
|
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Original file line number | Diff line number | Diff line change |
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using System; | ||
using System.Linq; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is only needed in non-editor compilation. |
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using UnityEngine; | ||
#if UNITY_EDITOR | ||
using UnityEditor; | ||
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Not sure how people feel about. My instinct is to a) be explicit (from python) and b) always initialize everything (coming from C++), but Rider likes to complain about it.
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Yeah I think making them explicit is not a bad thing and sometimes it feels safer (I know it works that way but I like seeing it written that way).
No strong opinions anyway.
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traumatized by c++