Skip to content

[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance. #38705

[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance.

[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance. #38705

test-llama-runner-linux (fp32, xnnpack+quantize_kv, linux.arm64.2xlarge, executorch-ubuntu-22.04-...  /  linux-job

succeeded Apr 28, 2025 in 14m 53s