Skip to content

[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance. #38705

[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance.

[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance. #38705

test-models-linux (w2l, portable, linux.4xlarge.memory)  /  linux-job

succeeded Apr 28, 2025 in 8m 28s