Skip to content

[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance. #38705

[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance.

[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance. #38705

test-llama-runner-qnn-linux (fp32, qnn_8a8w, qnn)  /  linux-job

succeeded Apr 28, 2025 in 37m 18s