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[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance. #38705

[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance.

[ET-VK] Using uint16 for quantized linear tiling shader to reduce register pressure and improve performance. #38705

test-models-linux (llama3_2_vision_encoder, portable, linux.4xlarge.memory)  /  linux-job

succeeded Apr 28, 2025 in 37m 12s